E4M8: Unto the Cruel (Doom)

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Ultimate Doom maps
Knee-Deep in the Dead

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The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9


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This level has a
console version.

This level occupies the map slot E4M8. For other maps which occupy this slot, see Category:E4M8.

E4M8: Unto the Cruel is the eighth and final map of Thy Flesh Consumed in Doom. It was designed by Shawn Green and uses the music track "Demons on the Prey". It features a boss battle with the spider mastermind. In the Doom Classic port, it has a par time of 6:00.

In the Sony PlayStation and Sega Saturn versions of Doom, finishing this level takes the player to MAP29: Twilight Descends, rather than ending the episode.


The map title comes from Proverb 5:9: "Lest thou give thine honour unto others, and thy years unto the cruel."

Just like Knee-Deep in the Dead, and unlike The Shores of Hell and Inferno, the level does not automatically end upon the death of the boss. Its death, however, will lower the area's center which you can walk into to exit. You can instead choose to also kill the other monsters if you wish. In the PlayStation and Sega Saturn ports, the level requires Hell knights to be killed instead.


Map of Unto the Cruel
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


At the very start, destroy any Imps, grab any weapons and ammo and run down the stairs. Hit the skull switch to open the door and arrive at the room containing the "green main pillar". Kill every enemy in this room - beware of their numbers depending on the skill level you are playing, because they are mostly hitscan-weapon enemies such as troopers and shotgunners -, then open the green, demon-themed marble door at the north side room and grab the red skull key inside. Go to the green "pillar", open its north face, kill the monster and hit the switch. This will cause a bridge to raise at the middle of the lava moat below - if you fall into the lava moat, be sure to quickly pick up any radiation shielding suits available and kill any demons and/or spectres who are lurking around, the use any of the northern/southern steel lifts to go back to the upper floor. Go to the south side room, open the door and take the teleporter.

You are in a wider open-air area with several enemies, so if you find yourself wide open to enemy fire run up the stairs to the nearest "open cage" (grab the plasma gun near the base of the other "cage" before climbing up the stairs). South of it is a space with harmless water "floor" and several tall pillars containing useful goodies (you can simply hit the Use key near each pillar to lower it and take the goodies). Cross the bridge that connects the "open cages", then enter the wooden room. Hit the skull switch to lower the lift (watch out for possible demons and barons of Hell, depending on the skill level you are playing). Grab the yellow skull key. Climb up the nearest set of stairs, then climb down another set of stairs to reach a room containing a soul sphere near another teleporter. Step through it and you'll be warped back to the room containing the "green main pillar". This time open its south face, wipe out whatever monster hides inside and hit another skull switch. Doing so, a set of stairs will form up to the final, skull-decorated door.

You are now at the final area of the level (and the game as well). The green pillars at this room contain another soul sphere and an invisibility sphere. These may come in handy for battling against the spiderdemon hiding behind the big pillar. Once you kill it, the big pillar at the center of the room will lower, revealing the portal back to Earth. Unlike previous episodes, the level will not end automatically once you defeat the episode boss, so if you want, you can choose to enter the adjoining upper rooms and finish off the last enemies that will appear - including a pair of barons, one for each room. Once you are done with killing all enemies and picking up all items you want, step through the big portal to end the level.

Congratulations for finishing the game! Now just kick back and enjoy watching the ending sequence!



  1. The area you start in contains six alcoves along the outer wall with tortured corpses in them. Press the Use key on the left center one to open a nearby secret item cache inside which you find three medikits, four clip boxes and a chaingun. (sector 10)


  • In the room where you grab the yellow skull key, press the wall directly behind it. Take the teleporter it hides and it'll warp you onto the C-shaped side platform (which has shotgunners patrolling it) at the east end of the map, just east of the bridge that connects the "caged" rooms. Take the goodies and then return to battle.
  • In the main room, the west and east faces of the green "pillar", obviously disconsidering the yellow and red "doors", are actually two secret caches, each one hiding medikits, protected from inside by shotgunners on skills levels 1 and 2, cacodemons on 3, or barons of Hell on 4 and 5.
  • In the final room of the map, right behind the spider mastermind's starting point, there is a secret alcove in the wall that hides a BFG9000 and two energy cell packs. These can come in handy when facing the boss and its hordes of demons. In this same room, there are also a soul sphere and a megaarmor atop two pillars. You can simply get close and hit the Use key to lower them and collect these items.
  • At the final room, where you battle the spiderdemon, just south of the entrance you'll notice a detached portion of the wall. It hides a teleporter that warps you to the wooden room where you grab a soul sphere, very near the yellow skull key.


A cacodemon (Thing 121) has no flags set for any of the three difficulty classes, so does not actually appear in the level.

There are 33 uncategorized anomalies in this level's REJECT table.

Design oddities[edit]

The four player starts (Things 0, 1, 2 and 7) have no flags set for any of the three difficulty classes, but because of special handling in the engine, they function normally in the level.

Areas / screenshots[edit]


Routes and tricks[edit]

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:49 Andy Kempling (aurikan) 1999-06-22 u4m8-049.zip
NM speed 01:05 Adam Hegyi 2000-05-01 n4m8-105.zip
UV max 01:56 Tatsuya Ito (Tatsurd-cacocaco) 2019-03-10 u4m8-156.zip
NM100S 01:14 Adam Hegyi 2000-05-01 n4s8-114.zip
UV -fast 02:41 M. Phoenix Dailey (Archy) 2013-02-16 f4m8-241.zip
UV -respawn 01:49 M. Phoenix Dailey (Archy) 2015-08-22 r4m8-149.zip
UV Tyson 05:14 Jim Leonard (Xit Vono) 2003-05-18 t4m8-514.zip
UV pacifist 01:27 Radek Pecka 2004-02-14 p4m8-127.zip

The data was last verified in its entirety on July 6, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:41.29 Pleymo 2023-07-30 e4m8-041.zip
NM speed 0:51.57 ZELLLOOO 2023-01-28 E4M8NMSpeed-51.57.zip
UV max 1:53.46 Coincident 2023-07-27 e4m8-153.zip
NM 100S 0:53.03 Brian Martin 2018-07-03 e4m8s053.zip
UV -fast 1:59.29 Artem Safronov (SAV88) 2012-12-09 e4m8f159.zip
UV -respawn 1:49.09 M. Phoenix Dailey (Archy) 2015-08-22 r4m8-149.zip
UV Tyson 5:14.71 Jim Leonard (Xit Vono) 2003-05-18 t4m8-514.zip
UV pacifist 1:22.54 Pleymo 2020-09-23 e4m8p122.zip
Stroller 3:33.83 Elmle 2020-01-21 e4m8str333.zip

The data was last verified in its entirety on August 31, 2023.


Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 174)
  2. facing east. (thing 175)
  3. facing east. (thing 176)
  4. facing west. (thing 177)


Map data[edit]

Things 315
Vertices 1158*
Linedefs 1280
Sidedefs 1908
Sectors 223
* The vertex count without the effect of node building is 1041.


This level contains the following numbers of things per skill level:

External links[edit]