E4M8 (Heroes)

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Heroes maps
Episode 1

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 2

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 3

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 4
This level occupies the map slot E4M8. For other maps which occupy this slot, see Category:E4M8.
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E4M8 is the eighth and final map of the fourth episode of Heroes. It was originally designed by Bruce A. Bacher as TGMO2.WAD (Training Ground of the Mad Overlord - 2), then modified by Albert Dewey for the compilation. It uses the music track " ".


Map of E4M8
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. The north-eastern area with the hexagonal blood pool has a secret door in the south-east leading to a radiation shielding suit and a switch which raises bridges to and from the centre of the blood pool. (sector 11)
  2. The lowering wall north of the hexagonal blood pool counts as a secret and is impossible to miss. (sector 15)
  3. After #2, it is necessary to shoot a chain of exploding barrels then shoot a switch behind them. The door in front of the barrels counts as a secret, however it is too narrow to receive credit for. (sector 16)
  4. The sector in front of the switch revealed by shooting the aforementioned switch counts as a secret - however, it is too narrow to receive credit for. (sector 142)
  5. Immediately after the red door is a secret door to the east leading to a medikit, a chainsaw, two boxes of bullets, two boxes of shotgun shells, a health bonus, and an armor bonus. (sector 53)


As two secrets cannot be obtained (see above), the maximum achievable secret percentage on this level is 60%.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Map data[edit]

Things 383
Vertices 690*
Linedefs 741
Sidedefs 1133
Sectors 166
* The vertex count without the effect of node building is 568.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]