E4M9: Bean Oversight (Doom the Way id Did: The Lost Episodes)

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DtWiD: The Lost Episodes maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed
Base Instinct

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

The Final Gate

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E4M9. For other maps which occupy this slot, see Category:E4M9.

E4M9: Bean Oversight is the ninth and secret map of episode Thy Flesh Consumed in Doom the Way id Did: The Lost Episodes. It was designed by Michael Fraize (Marcaek).

Walkthrough[edit]

Map of Bean Oversight
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Take the chaingun in front of you and use it to kill some monsters waiting ahead, then follow the walkways south-east to a blue platform. Continue south across a second walkway and open the door at the top of the steps, then head due south to a lift and activate it to go up to a square room with zombiemen. Arm yourself then flip the switch on the center column, which will lower the surrounding walls to reveal demons, zombies and imps, then press the button on the west wall to open it and reveal the blue keycard. Taking the key will open a compartment on either side that contains more of the same monsters.

Ride the lift back down then follow the hall east and north to a room with a square computer block. Open the blue door on the north side of the room and climb the steps to a room with a flashing light, kill the waiting zombies then climb the steps to reach a pillar holding the red keycard; this will lower the west wall, as well as the computer block which contains zombiemen and shotgun guys. Go back to the hallway with the lift then head west into a large room with a blue floor, then go to the north end of the room to find a wide doorway. Open the red door behind this doorway to reveal two imps guarding the exit door and step through it to find the exit switch.

Other points of interest[edit]

Secrets[edit]

  1. Drop into the nukage south of the start and enter the tunnel to the left. Press on the inner wall of the tunnel that is misaligned to find a backpack, a stimpack, a rocket, a box of shotgun shells and a box of bullets. (sector 58)
  2. Flip the switch north of the yellow key to raise a bridge to the door to the north. Open it and press on the brown wall to find a partial invisibility. (sector 30)
  3. At the east side of the map, head around the west wall to find an armor. This will open a monster closet to the south-east. In this closet, use the wall with metal ridges around it to find a medikit, health bonuses, armor bonuses and a computer area map. (sector 200)
  4. A bit south of the previous secret, open the wall with slime on it to find more health and armor bonuses along with a medikit, a rocket and a box of bullets. (sector 101)
  5. At the large terminal block at the south-west end, the south-west part of the block does not have brown ridges on it. Use it and follow the trail of health and armor bonuses to find a partial invisibility. (sector 123)
  6. Head north from that block and press on any of the lights in the center to get a megaarmor. (sector 124)
  7. Head north-west from there, then east up the steps. In the middle of the steps, press on the misaligned wall to the south to find a supercharge. (sector 147)
  8. Climb those steps all the way and head south to the edge. Press on the misaligned wall to the east to reveal a switch. Flipping it lowers the north-east wall leading back to the center. The block in the center will also lower to reveal the yellow keycard. (sector 216)
  9. In the room beyond the yellow door, use the lift to ride up to the top of the terminals. From the terminal with health bonuses, jump to the terminal with armor bonuses. This will lower a lift to the south. Ride that lift up to find another secret area with more health and armor bonuses, clips, an armor, a medikit, rockets, a box of shotgun shells and a rocket launcher. (sector 229)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 7, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing south-west. (thing 321)
  2. facing north-west. (thing 322)
  3. facing south-east. (thing 323)
  4. facing south-east. (thing 324)
  5. facing north. (thing 325)
  6. facing north-east. (thing 326)
  7. facing north-east. (thing 327)

Statistics[edit]

Map data[edit]

Things 352
Vertices 1346*
Linedefs 1428
Sidedefs 2107
Sectors 243
* The vertex count without the effect of node building is 1148.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]