E5M10: Plasma (2022 A Doom Odyssey)
From DoomWiki.org
2022 A Doom Odyssey maps |
---|
Starbase Antipathy |
Gateway to Jigoku |
Al Dante |
Tormented Suffering |
Incendio Crucio
|
This level occupies the map slot E5M10. For other maps which occupy this slot, see Category:E5M10.
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E5M10: Plasma is the tenth and super secret map in episode Incendio Crucio of 2022 A Doom Odyssey. It was designed by Paul Corfiatis and uses the music track "Plasma" by Lee Jackson, from Duke Nukem 3D soundtrack.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the west side of the map, press three skull switches and head to the room at the west side to get boxes of shotgun shells, a shotgun, and a backpack. (sector 134)
- In the red key area, head to the shotgun and open a wall to the southeast to find a megaarmor, a berserk pack, energy cells, and a backpack. (sector 268)
- Head southeast from the red key to get a soul sphere. (sector 171)
- Get the blue key and the floor will lower. Enter the lava to the east and go up the steps to get boxes of rockets, energy cell packs, and medikits. (sector 341)
- In the area past the blue door and bars, head to the north wall and open it to find an invulnerability. (sector 415)
- In the north area, enter the lava at the north end and enter the gray teleporter to teleport to a soul sphere. (sector 369)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 4:51.97 | Devour.Inc | 2024-01-08 | E5M10-4.51.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 27, 2024.
Deathmatch[edit]
This level includes its own, separate deathmatch arena.
Player spawns[edit]
This arena contains eight spawn points:
- facing north-east. (thing 992)
- facing south-east. (thing 993)
- facing south-west. (thing 994)
- facing north-west. (thing 995)
- facing north-west. (thing 996)
- facing north-east. (thing 997)
- facing south-west. (thing 998)
- facing south-east. (thing 999)
Things[edit]
The following things (per skill level) are placed in the arena:
Weapons | 1-2 | 3 | 4-5 |
---|---|---|---|
Chainsaw | 1 | ||
Shotgun | 2 | ||
Chaingun | 2 | ||
Rocket launcher | 2 | ||
Plasma gun | 2 | ||
BFG9000 | 1 | ||
Ammunition | 1-2 | 3 | 4-5 |
Box of bullets | 4 | ||
Box of shotgun shells | 5 | ||
Box of rockets | 5 | ||
Energy cell pack | 3 | ||
Items | 1-2 | 3 | 4-5 |
Berserk | 4 | ||
Partial invisibility | 1 | ||
Miscellaneous | 1-2 | 3 | 4-5 |
Deathmatch start | 8 | ||
Teleport landing | 6 |
Statistics[edit]
Map data[edit]
Things | 1043 |
Vertices | 3226* |
Linedefs | 3173 |
Sidedefs | 5377 |
Sectors | 528 |
Things[edit]
This level contains the following numbers of things per skill level:
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|
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Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
- The map gets its name "Plasma" as it is almost entirely textured in plasma textures (fire textures, etc) and uses a MIDI named Plasma as well. The map also contains 666 monsters.