E5M1: Baphomet's Demesne (SIGIL)

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SIGIL maps
This level occupies the map slot E5M1. For other maps which occupy this slot, see Category:E5M1.

E5M1: Baphomet's Demesne is the first map of SIGIL. It was designed by John Romero and uses the music track "Romero One Mind Any Weapon" by Buckethead as well as "Hate Machine" by James Paddock (Jimmy). The par time defined in the DEHACKED lump is 1:30.


Map of Baphomet's Demesne
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


This level introduces a reoccurring theme in the episode: shooting the "evil eye" decoration (or, technically, the wall behind it) will trigger a switch, raising platforms or doors for progression or sometimes opening secrets.

You start in a star-shaped pit, surrounded by imps (and a single pinky demon on UV). There is a shotgun in front of you. Grab it, deal with the monsters, and collect all the items. Shooting the "evil eye" in the north-west of the room will lower the northern wall, revealing the next area. Kill the imps and shotgunners, and shoot the evil eye that is located inside the wall to the north—it will raise a bridge over the lava as well as a small ledge in the western wall that allows access to secret 1. Continue on east over the bridge to the next eye, which is visible in the wall to the left of the path ahead. Shoot it to raise the next bridge, and continue on the new platform and staircase curving to the left (if you decided to skipped the secret, you will see a radiation suit in a window in the wall in front of you). The next eye is directly behind you, slightly to the right. Shoot it to activate the next bridge and continue straight on. The next (and last) eye is to your left at the end of the bridge in a narrow gap inside the northern wall. Shoot it, and the last bridge rises behind you. Walk across it to the wooden door, open it, and swiftly eliminate the demons and imps behind it. There is a platform to your left, activated by the switch on the wall; lowering it will reveal another demon. Ride up the elevator to the exit room. There are some monsters waiting at the top, with a cacodemon and an extra shotgunner present on UV. The exit linedef is positioned directly in front of the image of Baphomet on the wall.

Other points of interest[edit]


  1. Once you shoot the first eye, the path ahead will open revealing a bridge above lava. Approaching the end of the bridge reveals another eye dead ahead. Shooting it expands the bridge eastward, but also raises a small ledge near the entrance to the first bridge, which goes northwest. Take this path into the cave to get a soul sphere. (sector 86)
  2. At the end of the previous secret, the path goes back to the bridges over lava. Instead of jumping back to the bridge, jump to the east onto the rocks here and enter the next cave to find a radiation suit (on Hey, Not Too Rough or lower, the radiation suit will be in the lava just south of the secret). (sector 93)
  3. With the radiation suit from the previous secret, head into the lava at the end and take the northeast tunnel all the way to the chaingun. (sector 221)
  4. With the radiation suit from Secret #2, head all the way to the southeast corner to get a computer area map, an ammo clip, and shotgun shells (the latter two do not appear on Ultra-Violence or higher). (sector 225)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:27.20 Napsalm 2022-08-25 Sig1-2720.zip
NM speed
UV max 1:12.94 NightTerror 2020-10-04 sig1-112.zip
NM 100S 0:56.37 Bredd 2023-02-19 sig1ns056.zip
UV -fast 1:46.66 aika 2022-01-11 sig1f-146.zip
UV -respawn 1:46.20 grapes 2023-06-15 sigil01r146.zip
UV Tyson
UV pacifist 0:33.63 Napsalm 2021-11-16 sig1p3363.zip
NoMo 0:24.43 Teedre 2021-09-15 sig1o2443.zip
NoMo 100S 0:44.51 Thomastd 2020-12-22 sig1os044.zip
Stroller 1:03.06 taedev 2022-10-07 sig1str103.zip

The data was last verified in its entirety on July 10, 2023.


Map of E5M1's deathmatch arena

This level includes its own, separate deathmatch arena. There are teleporters at the northernmost and southernmost parts of the map that lead to the main part of the map but to access them, two different switches need to be pressed simultaneously - each one found near their respective teleporter. When the arena is left, a door near the COOP spawn of the map will open to allow combatants to re-enter the DM part.

Player spawns[edit]

This arena contains four spawn points:

  1. facing south. (thing 36)
  2. facing north. (thing 37)
  3. facing east. (thing 149)
  4. facing north. (thing 150)


The following things (per skill level) are placed in the arena:

Weapons 1-2 3 4-5
Shotgun 4
Chaingun 1
Rocket launcher 1
Plasma gun 1
Ammunition 1-2 3 4-5
Box of bullets 1
Energy cell pack 1
Health & Armor 1-2 3 4-5
Medikit 1
Armor 1
Miscellaneous 1-2 3 4-5
Deathmatch start 4
Teleport landing 3


Map data[edit]

Things 191
Vertices 2596*
Linedefs 2171
Sidedefs 3688
Sectors 296
* The vertex count without the effect of node building is 1932.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

The five pentagrams found on the map are intended to symbolize the five episodes of Doom (four official, plus SIGIL itself).[1]


See also[edit]


External links[edit]


  1. Craddock, David (12 April 2019). "Icon of Sin: Doom and the Making of John Romero's Sigil." Shacknews. Retrieved 25 May 2019.