E5M1: Ochre Cliffs (Heretic)

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Heretic maps
City of the Damned

M1 M2 M3 M4 M5 M6 M7 M8 M9

Hell's Maw

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Dome of D'Sparil

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Ossuary

M1 M2 M3 M4 M5 M6 M7 M8 M9

Fate's Path (deathmatch only levels)

M1 M2 M3

This level occupies the map slot E5M1. For other maps which occupy this slot, see Category:E5M1.

E5M1: Ochre Cliffs is the first level in The Stagnant Demesne episode of Heretic Shadow of the Serpent Riders.


Map of Ochre Cliffs
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


This is perhaps one of the most difficult levels in the whole game, particularly when playing on Smitemeister difficulty, with several Iron Liches and a Maulotaur. Conservation of ammunition and artifacts is essential. Use the Elven Wand whenever feasible. Whereas the area on the west side of the map with the yellow key should not present too great a problem, being quick on your feet and retreating out to the main area when the Undead Warriors appear is helpful. The center labyrinth behind the yellow door is full of Golem Ghosts, and using the Gauntlets here is recommended to save ammunition. At the lava pit and surrounding ledges on the east side of the map, do not hang around in that packed area or you will be killed instantly. Instead, go through the teleports. The Maulotaur and Iron Liches will likely follow, which leads to the entrance of the lava pit back to the outside foyer, which provides much needed space to maneuver. Do not bother killing the Maulotaur unless you have a Tome of Power ready, as it would be a gross waste of ammunition. Instead, lure it into another part of the map such as the labyrinth where it will (hopefully!!) not bother you.

If you DO have a Tome, then dispatch the Iron Liches as they appear. Once it's the Maulotaur, use the Tome and Gauntlets. This will keep you going by sapping life from your enemy, but be prepared for whatever comes through after the Maulotaur kicks it.

Timing is crucial, as the Tome lasts just long enough to do the job and the gauntlets alone won't cut it.


  1. After you get the green key, or after you enter the room where you found it, quickly jump down into the river to the south. At the east end, you will find that a lift has been lowered, allowing you to drop down into a cave with ammo, a phoenix rod, and health. (sector 33)


If the Firemace has appeared at the level startup, you will find it from one of four different positions. In order of appearance, they are located:

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
SM speed 1:16.80 Ks4 2022-05-13 h5-1-11680.zip
SM max 11:08.11 Laurent Sebellin (Squonk) 2008-10-29 h5m11108.zip
BP speed 2:01.23 Natalya Shilyaeva (QWERTY) 2002-10-19 h5b1-201.zip
BP max 12:01.17 Bruno Vergílio 2007-01-12 h5f11201.zip
NM speed 1:37.29 Aleksey Kamenev (4shockblast) 2021-09-24 h5n1-137.zip
NM 100S 1:53.57 Jean-Charles Dorne (JCD) 2021-06-17 h5x1-153.zip
NoMo 0:59.51 Jean-Charles Dorne (JCD) 2014-08-30 h5o1-059.zip
NoMo 100S 02:42 Bruno Vergílio 2005-11-15 hes5.zip

The data was last verified in its entirety on June 3, 2022.


Player spawns[edit]

This level contains four spawn points:

  1. facing north-west. (thing 88)
  2. facing east. (thing 89)
  3. facing south. (thing 90)
  4. facing east. (thing 91)


Map data[edit]

Things 424
Vertices 755*
Linedefs 861
Sidedefs 1217
Sectors 175
* The vertex count without the effect of node building is 676.


This level contains the following numbers of things per skill level:

External links[edit]