E5M3: Cages of the Damned (SIGIL)

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SIGIL maps
This level occupies the map slot E5M3. For other maps which occupy this slot, see Category:E5M3.

E5M3: Cages of the Damned is the third map of SIGIL. It was designed by John Romero and uses the music track "Buildor 2" by Buckethead as well as "Quell the Beast" by James Paddock (Jimmy). The par time defined in the DEHACKED lump is 6:00.

Walkthrough[edit]

Map of Cages of the Damned
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You start in a dark hallway with a row of supporting pillars in the middle that divides it in two corridors. There is a chaingun right in front of you. Grab it and kill the zombies on both sides of the corridor. Watch out for the windows on the right with a cacodemon and a shotgunner behind them. Just before you reach the corner, the pillars will rise, exposing a box of bullets. Turn left and continue to the end of the corridor. If you pick up the box of bullets, the inner walls of the hallway will open up, revealing windows to a large pool of blood with another cacodemon and a steel cage with the red skull key and some other monsters inside it. Shoot the evil eye at the end of the corridor and backtrack to the start. An opening in the western wall has been revealed, allowing access to a small wooden room and the blood tunnels beyond it. As you move into the blood, the northern wall of the wooden room opens up, revealing some shotgunners, imps, and lost souls. Once you took care of them, drop into the blood and grab the radiation suit around the corner to the left. Turn around and follow the blood corridor towards the red door in the south. Turn left just before the red door, kill the pinky demon, press the lion switch, and backtrack to the start of the map. The outer walls of the main hallway have opened up, revealing several cages filled with imps connected by a narrow walkway.

If you are well equipped with rockets, you can try to get rid of them using the rocket launcher. Follow the narrow walkway that connects the cages, which starts in front of you (near the red column, where the wooden floor ends). Be careful not to get caught in the crossfire, as there are many fireballs coming your way. If you fall down into the blood, locate the nearest teleporter. The end of the walkway leads into the back of the main building. Continue straight, and left up the stairs to get the red skull key. After you take it, return to the red door in the blood tunnels, but beware of the monster closets that have opened up along your path, revealing a baron of Hell, two cacodemons, some shotgunners, and several lost souls. When you have cleared the opposition, it is time to head to the red door. You might not have a radiation suit this time so you must be quick to avoid taking too much damage from the damaging floor.

Open the red door. There is a straight ledge ahead crowded with monsters. As you go forward, the red brick wall to your left will come down, exposing the cages with any imps you left alive on the other side. Continue on the ledge, and jump down into the cave directly in front with the upside down cross. There is a small opening on the left side between the wall and the surrounding rock. Go in there and shoot the evil eye to open the entrance to the exit room with a final baron of Hell inside of it. There is a teleporter back to the ledge behind the red door inside secret#4 that opens up as you step into the exit room, from where you can jump down into the blood toward the east and use any of the teleporters there to regain access to the main building to scavenge some supplies. Approach the wall with Baphomet's image on it to end the level.

Other points of interest[edit]

Secrets[edit]

  1. On the outer walkway above the blood, find the berserk pack on one of the eastern rocks and make a running jump towards it. Enter the tunnel to get health bonuses and a radiation suit. (sector 203)
  2. At the end of the tunnel in the previous secret, shoot at the eye in the cage to open up a room below. Inside are armor bonuses, a backpack, a box of rockets, and a soul sphere. (sector 208)
  3. After grabbing the red key, head back to the northwest area where the start of the blood is. Go north towards the radiation suit and press on the wall behind it to find a medikit and a computer area map. (sector 247)
  4. In the last area of the map, shooting the last eye opens the walls around it, but also opens up a wall outside and to the southwest. Inside is a rocket launcher, a box of ammo, and a teleporter leading back. (sector 243)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:49.23 tewgytaylor 2023-09-23 sig3-049.zip
NM speed
UV max 1:56.89 NightTerror 2023-02-04 sig3m156.zip
NM 100S 1:07.89 Bredd 2023-02-20 sig3ns107.zip
UV -fast
UV -respawn 2:06.63 grapes 2023-06-17 sigil03r206.zip
UV Tyson 5:24.31 Maribo 2022-08-17 sig3t524.zip
UV pacifist
NoMo 100S 0:48.49 Thomastd 2020-12-22 sig3os048.zip

The data was last verified in its entirety on October 5, 2023.

Deathmatch[edit]

Map of E5M3's deathmatch arena

This level includes its own, separate deathmatch arena.

Player spawns[edit]

This arena contains four spawn points:

  1. facing north. (thing 177)
  2. facing east. (thing 178)
  3. facing west. (thing 179)
  4. facing south. (thing 180)

Things[edit]

The following things (per skill level) are placed in the arena:

Weapons 1-2 3 4-5
Shotgun 4
Chaingun 1
Rocket launcher 1
Plasma gun 1
BFG9000 1
Ammunition 1-2 3 4-5
Box of bullets 1
Box of shotgun shells 1
Box of rockets 1
Health & Armor 1-2 3 4-5
Stimpack 5
Medikit 1
Armor 1
Items 1-2 3 4-5
Supercharge 1
Radiation shielding suit 1
Miscellaneous 1-2 3 4-5
Deathmatch start 4
Teleport landing 4

Statistics[edit]

Map data[edit]

Things 279
Vertices 1636*
Linedefs 1553
Sidedefs 2388
Sectors 248
* The vertex count without the effect of node building is 1314.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]