E5M5: Abaddon's Void (SIGIL)

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SIGIL maps
This level occupies the map slot E5M5. For other maps which occupy this slot, see Category:E5M5.

E5M5: Abaddon's Void is the fifth map of SIGIL. It was designed by John Romero and uses the music track "Cold Frost (Part 6)" by Buckethead as well as "Alice" by James Paddock (Jimmy). The par time defined in the DEHACKED lump is 13:00.


Map of Abaddon's Void
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


You start in front of the main building. Go straight into the crossing corridor ahead of you. At the end of the corridor, turn right and right again at the corner. Continue straight to the red and blue wall. You will face some monsters and lost souls, plus a cacodemon will probably join the party. There is a skull switch on your right. Flip it and return to the corridor. There is a new opening in the corridor, to your right. Go in, use the ramp in the end to go up, and jump across to the other side killing the demons on the way. Continue to the opening on the left. Outside there is a ledge with some imps. Kill them and step out to the ledge. In front of you is a big opening with two torches. Follow the ledge into the opening and jump down. There is a lion switch in front of you. Activate it to reveal part of the room, containing some shotgun guys and a floor switch. Activate the floor switch to reveal yet another part of the room (with some monsters). Deal with the opposition and continue to another newly revealed lion switch. Activate it, and another part of the room will be revealed, this time with a cacodemon or two. Now you need to activate the floor switch again and run to the second lion switch - now there is an opening - and follow through. Turn right at the top of the stairs and return to the corridor of the main building. (Wait! If you turn left and jump around the wall, there is a megaarmor on the ledge. When done, return to the corridor of the main building.) Once you are in the corridor, repeat your route through the opening, up the ramp and stop in front of the demon ledge. step forward on the ledge (you will notice a small step down when you do) and turn left. You can now jump to the ledge going around the main building.

Follow this ledge (including some jumping and imp-killing). The ledge turns pink and then turns left, into another unexplored building. Walk in and fight the imps and shotgun guys. follow the left wall to the other side and activate the skull switch. The wall in front of you will go down, revealing some demons and sergeants, plus some imps will attack from the window you passed on the way to the switch. After you finish them, go into the cage, locate the newly revealed 'eye' on the wall and shoot it through the cage bars. The wall behind you will open, revealing the inevitable cacodemon et al and the way forward. Continue fighting your way down the red path, clearing the opposition, until you reach the blue skull key (sections are revealed as you go). Collect the blue key and bail out through the teleporter.

The teleporter sends you to a ledge of the main building. Turn around 180 degrees, pick up the supercharge, turn back, follow the ledge to the end and jump directly to the blue door under. Beware of the cyberdemon located to your left, on an island. It will not leave the island, but will keep shooting rockets at you whenever you are exposed. (Hint: this particular cyberdemon can be easily dealt with: starting with your back to the blue door, run down the stairs and around the building from the left. Bypass the tree, and there is a teleporter near the second corner. It sends you to the cyberdemon's island and telefrags it.)

Open the blue door. There are two imps and a (caged) baron of Hell waiting for you. Finish them off and use the teleporter on the right to go into the cage. Grab the yellow skull key and leave through the teleporter and door.

Go to the red building. The opening is on the wall facing the main building. Go in, open the yellow door. There is a skull switch in front of you - activate it and run right to use the dropping platform behind it. Eliminate the monsters and push the metal wall located on the left until a new skull switch is revealed. Push it to lower the platform again. A few more spaces are now open, with some more friends. Kill them and activate the skull switch again to go up (run to the platform again). a new space again, with some more company. Toast them and use the pink ledge to the right to proceed. The wall in front of you will open, exposing stairs going down to the exit point. A baron and some imps are waiting for you downstairs, and the exit is right in front.

Other points of interest[edit]


  1. Head towards the central building at the start and go to the wall to the left of the left torch. Open it on the recessed portion of it for a stimpack and shotgun shells. (sector 184)
  2. Head through the tunnel in the central building and go around to its east side. Press the skull switch, then re-enter the tunnel and take the lift up as you approach it. Jump to the east and press on the south wall to find a rocket launcher. (sector 113)
  3. Running out across the lava to the west side of the southwest building, you can find an opening with a supercharge inside. (sector 284)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:22.17 mhrz 2021-09-23 sig5-422.zip
NM 100S 4:35.91 Jean-Charles Dorne (JCD) 2021-09-06 sig5ns435.zip
UV -fast
UV -respawn 6:14.83 grapes 2023-06-19 sigil05r614.zip
UV Tyson
UV pacifist
NoMo 100S 1:56.63 Thomastd 2020-12-23 sig5os156.zip

The data was last verified in its entirety on July 10, 2023.


Map of E5M5's deathmatch arena

This level includes its own, separate deathmatch arena.

Player spawns[edit]

This arena contains six spawn points:

  1. facing east. (thing 272)
  2. facing east. (thing 299)
  3. facing west. (thing 300)
  4. facing east. (thing 301)
  5. facing east. (thing 330)
  6. facing north. (thing 331)


The following things (per skill level) are placed in the arena:

Weapons 1-2 3 4-5
Chainsaw 1
Shotgun 7
Chaingun 1
Rocket launcher 2
Plasma gun 1
BFG9000 1
Ammunition 1-2 3 4-5
Box of bullets 1
Box of shotgun shells 1
Box of rockets 2
Energy cell pack 1
Health & Armor 1-2 3 4-5
Stimpack 6
Medikit 2
Armor 2
Items 1-2 3 4-5
Berserk 1
Partial invisibility 1
Miscellaneous 1-2 3 4-5
Deathmatch start 6
Teleport landing 3


Map data[edit]

Things 390
Vertices 3322*
Linedefs 2448
Sidedefs 4193
Sectors 286
* The vertex count without the effect of node building is 2171.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

The systems of cracks near the edge of the map are designed to give the appearance of "hell lightning."[1]


  • The Hebrew term "Abaddon" (Hebrew: אֲבַדּוֹן, Avaddon, meaning "doom"), and its Greek equivalent "Apollyon" (Greek: Ἀπολλύων, Apollýōn) appear in the Bible as both a place of destruction and an archangel of the abyss. In the Hebrew Bible, abaddon is used with reference to a bottomless pit, often appearing alongside the place שְׁאוֹל (Sheol), meaning the realm of the dead.

See also[edit]


  • This article incorporates text from the open-content Wikipedia online encyclopedia article Abaddon.

External links[edit]


  1. Craddock, David (12 April 2019). "Icon of Sin: Doom and the Making of John Romero's Sigil." Shacknews. Retrieved 25 May 2019.