E5M8: Halls of Perdition (SIGIL)

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SIGIL maps
This level occupies the map slot E5M8. For other maps which occupy this slot, see Category:E5M8.
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E5M8: Halls of Perdition is the eighth and final map of SIGIL. It was designed by John Romero and uses the music track "Poseidon 4-6" by Buckethead as well as "Easel" by James Paddock (Jimmy). The par time defined in the DEHACKED lump is 5:00.


Map of Halls of Perdition
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the southeast part of the map, enter the southernmost building and take the steps up. Jump to the center building and jump to the north. Re-enter the southernmost building and jump back to the central building, where a new opening to the right has been revealed. Inside is a box of ammo and a medikit (sector 172)
  2. Press on the green wall in Secret #1 to find imps and a BFG9000. (sector 70)
  3. Inside the building to the right of Secrets #1 and #2, press on the green wall to the north to find imps, another medikit, and an energy cell pack. (sector 186)
  4. At the exit, go towards the fence and you will see an energy cell on the left side. You can actually walk through the fence on its left side and pick up the energy cell. (sector 216)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Map of E5M8's deathmatch arena

This level includes its own, separate deathmatch arena.

Player spawns[edit]

This arena contains five spawn points:

  1. facing west. (thing 155)
  2. facing north. (thing 169)
  3. facing east. (thing 170)
  4. facing south-east. (thing 171)
  5. facing east. (thing 175)


The following things (per skill level) are placed in the arena:

Weapons 1-2 3 4-5
Chainsaw 1
Shotgun 5
Chaingun 1
Rocket launcher 1
Plasma gun 1
BFG9000 1
Ammunition 1-2 3 4-5
Box of bullets 1
Rocket 4
Box of rockets 1
Energy cell pack 1
Health & Armor 1-2 3 4-5
Medikit 2
Armor 1
Megaarmor 1
Items 1-2 3 4-5
Supercharge 1
Backpack 1
Miscellaneous 1-2 3 4-5
Deathmatch start 5
Teleport landing 2


Map data[edit]

Things 279
Vertices 2625*
Linedefs 2165
Sidedefs 3723
Sectors 303
* The vertex count without the effect of node building is 1845.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]