E5M8: Like Rotten Meat (Doom the Way id Did: The Lost Episodes)

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DtWiD: The Lost Episodes maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9


M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

Base Instinct
The Final Gate

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E5M8. For other maps which occupy this slot, see Category:E5M8.

E5M8: Like Rotten Meat is the eighth and final map of the Base Instinct episode in Doom the Way id Did: The Lost Episodes. It was designed by Jeff Shark (Marnetmar) and uses the music track "Sign of Evil". The par time defined in MAPINFO is 30 seconds.

It features 25 barons of Hell as bosses.


Map of Like Rotten Meat
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Go straight forward to a marble wall that is revealed ahead and open it, then follow the corridor east or west past some demons until you reach a star-shaped teleporter and step into it to reach the crucifix room to the south. As soon as you enter, run forward to collect a rocket launcher and many boxes of rockets, which you will need to defeat the 25 barons of Hell waiting on either side of the room; once all the barons are dead, the surrounding walls will lower and allow you to go outside.

Drop into the courtyard below and press the small button at the south end, which will raise a bridge over the nukage along with two cyberdemons on the wall ahead, then head across the bridge to the tech block in front of you - it will lower to reveal the exit teleporter, along with a third cyberdemon that needs to be dodged.

Other points of interest[edit]

On Hurt Me Plenty (HMP) skill level, a medikit and a partial invisibility are placed in the outdoor area before the exit. On I'm Too Young To Die and Hey Not Too Rough, a supercharge is placed in the starting hallway, and an invulnerability is placed at the south end of the crucifix room.

The placement of the rocket launcher changes depending on skill level. On Ultra-Violence and Nightmare, it is placed in the center of the crucifix room and you have to risk being hit by the barons waiting on either side as you collect it; on HMP or lower, the weapon and five boxes of rockets are moved further north and you can grab them from relative safety.


There are no official secrets on this map.


Demo files[edit]

Areas / screenshots[edit]


As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 7, 2021.


Map data[edit]

Things 112
Vertices 311*
Linedefs 288
Sidedefs 419
Sectors 37
* The vertex count without the effect of node building is 244.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


The title comes from the end text for Knee-Deep in the Dead in the original Doom.

See also[edit]


External links[edit]