E5M9: Wayward Outpost (Doom the Way id Did: The Lost Episodes)

From DoomWiki.org

DtWiD: The Lost Episodes maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9


M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

Base Instinct
The Final Gate

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E5M9. For other maps which occupy this slot, see Category:E5M9.

E5M9: Wayward Outpost is the ninth and secret map of the Base Instinct episode in Doom the Way id Did: The Lost Episodes, which can be accessed from E5M3: Recycling Plant. It was designed by Michael Fraize (Marcaek) & Jason Root (Hellbent) and uses the music track "untitled". The par time defined in MAPINFO is 2:45.

Completing this level takes the player to E5M4: Decayed Refinery.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Map of Wayward Outpost
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. (sector 11)
  2. (sector 99)
  3. (sector 101)
  4. (sector 102)
  5. (sector 131)
  6. (sector 140)
  7. (sector 142)
  8. (sector 151)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains ten spawn points:

  1. facing north. (thing 9)
  2. facing north. (thing 10)
  3. facing south. (thing 20)
  4. facing west. (thing 110)
  5. facing south-west. (thing 112)
  6. facing north-east. (thing 115)
  7. facing north. (thing 117)
  8. facing west. (thing 118)
  9. facing north-west. (thing 119)
  10. facing west. (thing 152)


Map data[edit]

Things 188
Vertices 948*
Linedefs 1093
Sidedefs 1600
Sectors 225
* The vertex count without the effect of node building is 849.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]