E5M9: Wayward Outpost (Doom the Way id Did: The Lost Episodes)

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DtWiD: The Lost Episodes maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

Base Instinct
The Final Gate

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E5M9. For other maps which occupy this slot, see Category:E5M9.

E5M9: Wayward Outpost is the ninth and secret map of the Base Instinct episode in Doom the Way id Did: The Lost Episodes, which can be accessed from E5M3: Recycling Plant. It was designed by Michael Fraize (Marcaek) & Jason Root (Hellbent) and uses the music track "untitled". The par time defined in MAPINFO is 2:45.

Completing this level takes the player to E5M4: Decayed Refinery.

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Walkthrough[edit]

Map of Wayward Outpost
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the west end of the map, open the wall to the west between the candelabras to find a teleporter leading to a crate near the start with a chainsaw. (sector 11)
  2. To the north of that secret are two health bonuses and an energy cell. A switch is to the east as well. (sector 140)
  3. Open the wall in Secret #2 that does not have slime to find a corridor with a health bonus and an ammo clip. If you have the red key (See Secret #4), you can open the red door to get more health bonuses and a plasma gun. (sector 151)
  4. Use the switch in Secret #2 and go to the eastern section of the first area. Fall into the courtyard for the secret, then head south to flip a switch that accesses another switch below. Flipping that one raises a bridge to the red key to the north. (sector 131)
  5. Grabbing the red key opens a hall to the west leading back to the start. (sector 142)
  6. In the maze area at the southeast end, go to the southeast end of the maze with health and armor bonuses. Open the wall at the end for a light amplification visor. (sector 101)
  7. Just before the door to the blue key area, head west and around the column to the south side. Flip the switch for a blur artifact. (sector 99)
  8. At the southwest end of the maze, press on the darker section of wall to get a backpack on a crate. (sector 102)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing north. (thing 9)
  2. facing north. (thing 10)
  3. facing south. (thing 20)
  4. facing west. (thing 110)
  5. facing south-west. (thing 112)
  6. facing north-east. (thing 115)
  7. facing north. (thing 117)
  8. facing west. (thing 118)
  9. facing north-west. (thing 119)
  10. facing west. (thing 152)

Statistics[edit]

Map data[edit]

Things 188
Vertices 948*
Linedefs 1093
Sidedefs 1600
Sectors 225
* The vertex count without the effect of node building is 849.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]