E5M9: Wayward Outpost (Doom the Way id Did: The Lost Episodes)

From DoomWiki.org

DtWiD: The Lost Episodes maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

Base Instinct
The Final Gate

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E5M9. For other maps which occupy this slot, see Category:E5M9.

E5M9: Wayward Outpost is the ninth and secret map of the Base Instinct episode in Doom the Way id Did: The Lost Episodes, which can be accessed from E5M3: Recycling Plant. It was designed by Michael Fraize (Marcaek) & Jason Root (Hellbent) and uses the music track "untitled". The par time defined in MAPINFO is 2:45.

Completing this level takes the player to E5M4: Decayed Refinery.

Walkthrough[edit]

Map of Wayward Outpost
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Enter the room in front of you and kill some waiting zombies, then enter the hallway in the south-west corner and follow it round to a room with a blood pool and a teleporter. Enter the teleporter to go to the neighboring room to the south, then run east across a bridge - it will drop into the surrounding blood as you advance, so be prepared for some damage. After reaching the other side, continue east through the next room to enter a chamber with gray computer terminal; there are three exits from this chamber that lead to a small maze. If you go through the entrance in the south-east corner then go south, east, south, west and south you will come to a door. Open the door to see the blue keycard at the end of a hall, but watch out for the imps and spectres that are released on either side as you collect it.

Go back to the computer terminal room, then head west and south down a staircase to a storage area. Open the blue door on the west side to reveal another teleporter, enter it then press the button on the east wall of the next room to lower it, revealing a demon and one or two spectres. Approach the exit door behind these monsters to lower the north and south walls and reveal lost souls, along with spectres and cacodemons on Hurt Me Plenty skill level or higher, then collect the red skull key inside the north compartment and use it to open the exit door. Behind this door is a demon/spectre guarding the exit switch.

Other points of interest[edit]

This level contains a red keycard and a red skull key. Either may be used to open the exit door and the door in secret #3.

Secrets[edit]

  1. At the west end of the map, open the wall to the west between the candelabras to find a teleporter leading to a crate near the start with a chainsaw. (sector 11)
  2. To the north of that secret are two health bonuses and an energy cell. A switch is to the east as well. (sector 140)
  3. Open the wall in secret #2 that does not have slime to find a corridor with a health bonus and a clip. If you have a red key (see secret #4), you can open the red door to get more health bonuses and a plasma gun. (sector 151)
  4. Use the switch in secret #2 and go to the eastern section of the first area. Fall into the courtyard for the secret, then head south to flip a switch that accesses another switch below. Flipping that one raises a bridge to the red key to the north. (sector 131)
  5. Grabbing the red key in secret #4 opens a hall to the west leading back to the start. (sector 142)
  6. In the maze area at the south-east end, go to the south-east end of the maze with health and armor bonuses. Open the wall at the end for a light amplification visor. (sector 101)
  7. Just before the door to the blue key area, head west and around the column to the south side. Flip the switch for a partial invisibility. (sector 99)
  8. At the south-west end of the maze, press on the darker section of wall to get a backpack on a crate. (sector 102)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 7, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing north. (thing 9)
  2. facing north. (thing 10)
  3. facing south. (thing 20)
  4. facing west. (thing 110)
  5. facing south-west. (thing 112)
  6. facing north-east. (thing 115)
  7. facing north. (thing 117)
  8. facing west. (thing 118)
  9. facing north-west. (thing 119)
  10. facing west. (thing 152)

Statistics[edit]

Map data[edit]

Things 188
Vertices 948*
Linedefs 1093
Sidedefs 1600
Sectors 225
* The vertex count without the effect of node building is 849.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]