E6M1: Cursed Darkness (SIGIL II)

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SIGIL II maps
This level occupies the map slot E6M1. For other maps which occupy this slot, see Category:E6M1.

E6M1: Cursed Darkness is the first map of SIGIL II. It was designed by John Romero and uses the music track "Umbral Uprising" by Bryant Lowry (Thorr), as well as the MIDI track "Nightmare Overture" by James Paddock (Jimmy). The par time defined in the DEHACKED lump is 8:00.

Walkthrough[edit]

Map of Cursed Darkness
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You start on the pentagram at the south-east end of the map. Turn left to see some imps (and zombies on Hurt Me Plenty skill level or higher) then look south-west to see a hole in the wall with an evil eye behind it, which you can shoot to open some rocks nearby. Step across the platforms behind the rocks to a health bonus to reveal a second eye to your left, then shoot it to open the wall ahead and reveal a staircase—going up the stairs will release a cyberdemon into the lava surrounding the pentagram on Ultra-Violence and Nightmare. Go to the top of the stairs and shoot the eye in the south-west wall to open a teleporter, which goes back to the pentagram, then run north through another open wall to land in a cage. Approach the stimpack at the other end of the cage to raise some enemies from the gravestones on the other side of the fence, which need to be killed while you wait for a clip to appear at the north end of the cage. Once it does, collect it then shoot the eye that opens behind the graves to open the north wall.

Collect the shotgun shells behind the wall you just opened to go down to a winding pathway, which is overlooked by imps, then go to the end of the pathway and pass through the door at the end to enter a wood building. Kill one or two demons and go round the corner to open a cage to your right with imps, shoot the eye on the west side of the cage to open a door, then go through the door to step on to a flesh bridge. Go to the end of the first bridge section to open an eye behind you, shoot it to raise the second part of the bridge then follow that section round until you reach a clip. Go back to the first section at this point and look east through the crucifix to see another eye, shoot it to raise the third bridge section then go to the end of that section to open one more eye behind you. Shoot the final eye to raise the last part of the bridge and follow it to a lift, which holds shotgun guys on HMP or higher, then ride the lift up and open the door at the top to reach the exit portal, which is guarded by one or two barons of Hell on HMP or higher.

Other points of interest[edit]

Secrets[edit]

  1. A cave to the right of the gravestones contains a megaarmor, a berserk pack, and a box of shotgun shells. This secret will initially close after 30 seconds, but it can be reopened by flipping a switch in the lava north-east of the start, which is opened by walking over a linedef in front of the supercharge (or invulnerability on UV and NM) that is revealed south-west of the start after picking up the armor inside secret #2. (sector 226)
  2. When you jump to the cage north of the starting point, you will cross over a low wall. Land on the wall then carefully walk east and south along a narrow ledge, which leads to four boxes of bullets and an armor. (sector 224)
  3. In the cage room in the wood building, step on the stimpack at the south-west end to open a closet with an imp and shotgun shells. (sector 174)
  4. After shooting the eye in the cage in the wood building, go back through the entrance door and look left to see a narrow ledge. Carefully follow the ledge round to an open passage leading inside the cage, which contains health bonuses and a radiation shielding suit. (sector 229)
  5. Entering secret #4 opens a new cave in the lava north of the wood building. Leave secret #4 and head south-west in the lava to find it. This passage leads to a chaingun. (sector 242)
  6. Look behind the exit portal and shoot the FIREBLU crack in the wall. This opens the south wall which has a box of shotgun shells, a box of bullets, and a medikit (only on Hey Not Too Rough or lower). (sector 228)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:59.37 Tatsuya Ito (Tatsurd-cacocaco) 2023-12-16 si2-01-359.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on February 3, 2025.

Deathmatch[edit]

Map of E6M1's deathmatch arena

This level includes its own, separate deathmatch arena.

Player spawns[edit]

This arena contains four spawn points:

  1. facing north. (thing 246)
  2. facing south-east. (thing 250)
  3. facing south-west. (thing 251)
  4. facing north-east. (thing 278)

Things[edit]

The following things (per skill level) are placed in the arena:

Weapons 1-2 3 4-5
Shotgun 1
Rocket launcher 1
Plasma gun 1
BFG9000 1
Ammunition 1-2 3 4-5
4 shotgun shells 1
Box of rockets 1
Energy cell pack 1
Items 1-2 3 4-5
Supercharge 1
Radiation shielding suit 1
Miscellaneous 1-2 3 4-5
Deathmatch start 4
Teleport landing 4

Statistics[edit]

Map data[edit]

Things 284
Vertices 5413*
Linedefs 4461
Sidedefs 7990
Sectors 402
* The vertex count without the effect of node building is 4173.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]