E6M2: Intrusion Zone (Doom the Way id Did: The Lost Episodes)

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DtWiD: The Lost Episodes maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9


M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

Base Instinct

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

The Final Gate
This level occupies the map slot E6M2. For other maps which occupy this slot, see Category:E6M2.

E6M2: Intrusion Zone is the second map of episode The Final Gate in Doom the Way id Did: The Lost Episodes. It was designed by Lorenzo Davia (Ultimate Lorenzo). The par time defined in MAPINFO is 1:30.


Map of Intrusion Zone
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


If you entered this level from the previous one, then you will start with 1% health. On Hurt Me Plenty skill level or lower a berserk pack is placed in front of you, but on Ultra-Violence and Nightmare it will be placed at the northern-most point of the star arena.

Use the weapons provided to kill the monsters surrounding the starting point, then flip the switch on the south side of the starting building to lower the surrounding walls and reveal seven barons of Hell. Kill all the barons to lower the outer walls, then enter the building on the north side of the map to reach a teleporter. You will be surrounded by multiple monsters, and the level will end when your health drops to 1%.

Other points of interest[edit]


There are no official secrets on this map.


Demo files[edit]

Areas / screenshots[edit]


As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 7, 2021.


Player spawns[edit]

This level contains four spawn points:

  1. facing south-east. (thing 82)
  2. facing south. (thing 83)
  3. facing south-west. (thing 84)
  4. facing east. (thing 85)


Map data[edit]

Things 92
Vertices 167*
Linedefs 165
Sidedefs 260
Sectors 23
* The vertex count without the effect of node building is 133.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]