E6M3: Twilight Desolation (SIGIL II)

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SIGIL II maps
This level occupies the map slot E6M3. For other maps which occupy this slot, see Category:E6M3.
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E6M3: Twilight Desolation is the third map of SIGIL II. It was designed by John Romero and uses the music track "Evil Dead" by Bryant Lowry (Thorr), as well as the MIDI track "Cathedral Rock" by James Paddock (Jimmy). The par time defined in the DEHACKED lump is 4:00.

Walkthrough[edit]

Map of Twilight Desolation
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

The secret exit lies behind the building in the west. There is a box shaped structure that you need to rocket jump to, reminiscent of Doom's classic map Mt. Erebus.

Secrets[edit]

  1. Head southeast from the start and look through the window into the building. Look west and spot an evil eye through the tiny crack. Shoot it to enter the building and get the armor bonuses, soul sphere, and box of shotgun shells. (sector 23)
  2. Get the plasma gun in Secret #1 to the east. This secret closes after thirty seconds have passed in the level. (sector 159)
  3. Head northwest from the start to the wall to make red teleporters lower. Enter the one nearest the southeast path to enter the south building in a different room. Head west and north to a stimpack, then look west and shoot the evil eye to open the south wall. This will have a chainsaw, a berserk pack or medikit depending on your skill level, a box of rockets or a rocket depending on your skill level, and a green armor (not on Ultra-Violence or higher). (sector 36)
  4. Inside the west building, go to the northwest corner and look slightly southwest to spot a small crack with an evil eye. Shoot it and head east, taking the lift up. From here you can get an energy cell pack, stimpacks, a computer area map, and either a green armor or megaarmor depending on your skill level. (sector 87)
  5. Head behind the west building and shoot the blue wall northwest of it to open a teleporter with a medikit and an armor bonus. (sector 150)
  6. In the east building, follow the candles to the southeast end and open the west wall to get rockets and a megaarmor. (sector 124)
  7. Continue on the path from Secret #6 to the southwest end. Look south and shoot an evil eye, then head east and south to pick up shotgun shells, a box of rockets, and an energy cell pack. (sector 157)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit) 0:04.46 -Lambda- 2025-02-03 si23sp004.zip Cross-listed from Pacifist
NM speed (normal exit)
NM speed (secret exit)
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit) 0:04.46 -Lambda- 2025-02-03 si23sp004.zip

The data was last verified in its entirety on February 5, 2025.

Deathmatch[edit]

Map of E6M3's deathmatch arena

This level includes its own, separate deathmatch arena.

Player spawns[edit]

This arena contains eight spawn points:

  1. facing south. (thing 230)
  2. facing south. (thing 231)
  3. facing north. (thing 232)
  4. facing south. (thing 233)
  5. facing north. (thing 234)
  6. facing north. (thing 285)
  7. facing north. (thing 305)
  8. facing south. (thing 306)

Things[edit]

The following things (per skill level) are placed in the arena:

Weapons 1-2 3 4-5
Chaingun 1
Rocket launcher 1
Plasma gun 1
BFG9000 1
Ammunition 1-2 3 4-5
Box of bullets 4
Box of rockets 2
Energy cell pack 2
Health & Armor 1-2 3 4-5
Megaarmor 1
Items 1-2 3 4-5
Supercharge 1
Berserk 1
Partial invisibility 1
Miscellaneous 1-2 3 4-5
Deathmatch start 8
Teleport landing 3

Statistics[edit]

Map data[edit]

Things 307
Vertices 2732*
Linedefs 2264
Sidedefs 3856
Sectors 220
* The vertex count without the effect of node building is 2051.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]