E6M6: Anomaly of Evil (Doom the Way id Did: The Lost Episodes)

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DtWiD: The Lost Episodes maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9


M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

Base Instinct

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

The Final Gate
This level occupies the map slot E6M6. For other maps which occupy this slot, see Category:E6M6.

E6M6: Anomaly of Evil is the sixth map of episode The Final Gate in Doom the Way id Did: The Lost Episodes. It was designed by Captain Toenail. The par time defined in MAPINFO is 6:00.


Map of Anomaly of Evil
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Run straight forward to the marble block in the center of the star and press on it to lower a rocket launcher. Use this weapon to kill the spiderdemon that is released at the north end of the arena, which will automatically end the level.

Other points of interest[edit]

On I'm Too Young To Die and Hey Not Too Rough skill levels, a partial invisibility is placed on the south point of the star and a plasma gun is placed north of the marble block.


There are no official secrets on this map.


Demo files[edit]

Areas / screenshots[edit]


As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 00:48 Andrea Rovenski (Cyberdemon531) 2014-10-03 l6e6-048.zip
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 7, 2021.


Player spawns[edit]

This level contains four spawn points:

  1. facing south-east. (thing 34)
  2. facing south-west. (thing 35)
  3. facing north-east. (thing 36)
  4. facing north-west. (thing 37)


Map data[edit]

Things 52
Vertices 142*
Linedefs 132
Sidedefs 232
Sectors 25
* The vertex count without the effect of node building is 102.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]