E6M7: Descent Into Terror (SIGIL II)

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SIGIL II maps
This level occupies the map slot E6M7. For other maps which occupy this slot, see Category:E6M7.
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E6M7: Descent Into Terror is the seventh map of SIGIL II. It was designed by John Romero and uses the music track "Wicked Warpath" by Bryant Lowry (Thorr), as well as the MIDI track "The Impenetrable Dark" by James Paddock (Jimmy). The par time defined in the DEHACKED lump is 16:00.

Walkthrough[edit]

Map of Descent Into Terror
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Take the lift west of the start down and head west to a door. North of the door is a megaarmor, a box of shotgun shells, and a box of rockets. This secret will close after thirty seconds have passed in the level. (sector 659)
  2. In the southwest area of the southwest building with the rising and lowering platforms, find a terminal on the inner wall and open it to get a berserk pack. (sector 199)
  3. The switch in the southwest room will lower bars to an area to the north of there. Head there and look through the northeast corner wall to spot an eye. Shoot that eye to get a soul sphere. (sector 673)
  4. Get the green armor in the southwest building and head southwest after getting it. In the southwest corner, use the west wall to find an energy cell and a backpack. (sector 157)
  5. At the yellow key, shoot a blue wall to the south. This opens a compartment to the southeast with an armor bonus and a berserk pack. (sector 41)
  6. On top of the walls at the north end, head to the southeast and face east, towards a cave with a soul sphere. Run and jump that way to reach a thin wall that lets you get the soul sphere. (sector 343)
  7. Enter the west building, then use the skull switch at the north end. Ride up and go through the east wall to collect a light amplification visor or a computer area map depending on your skill level. (sector 408)
  8. In the dark room at the west side with red cracks and blue lines, go to the north end and open the south wall that the light shines on. You will find armor bonuses, a box of ammo, a berserk pack, and either a green armor or a megaarmor depending on your skill level. (sector 437)
  9. After opening the northeast passage in the dark room, head there, but before heading east, turn south and shoot the eye to open an alcove to the north with a box of shotgun shells and an energy cell pack. (sector 679)

Non-official[edit]

  • At the northeast maze, go around to the north side for a BFG9000.
  • Drop off from the top of the maze at the north for an energy cell pack and the south for a berserk and backpack.
  • From the front of the west building, drop into the lava and follow the wall around to the far north for an invulnerability.
  • In the first room of the west building, open the flat part of the wall in the southeast for access to a shotgun guy's alcove.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 10, 2023.

Deathmatch[edit]

Map of E6M7's deathmatch arena

This level includes its own, separate deathmatch arena.

Player spawns[edit]

This arena contains eight spawn points:

  1. facing south. (thing 120)
  2. facing north. (thing 603)
  3. facing south-east. (thing 609)
  4. facing north-east. (thing 610)
  5. facing south-west. (thing 611)
  6. facing west. (thing 642)
  7. facing south. (thing 643)
  8. facing east. (thing 644)

Things[edit]

The following things (per skill level) are placed in the arena:

Weapons 1-2 3 4-5
Chainsaw 1
Chaingun 1
Rocket launcher 1
Plasma gun 1
BFG9000 1
Ammunition 1-2 3 4-5
Box of bullets 4
Rocket 5
Box of rockets 1
Energy cell 8
Energy cell pack 1
Health & Armor 1-2 3 4-5
Armor 1
Megaarmor 1
Items 1-2 3 4-5
Supercharge 1
Backpack 1
Berserk 1
Partial invisibility 1
Miscellaneous 1-2 3 4-5
Deathmatch start 8

Statistics[edit]

Map data[edit]

Things 647
Vertices 5252*
Linedefs 4953
Sidedefs 8223
Sectors 725
* The vertex count without the effect of node building is 4168.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]