E6M8: Abyss of Despair (SIGIL II)
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SIGIL II maps |
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This level occupies the map slot E6M8. For other maps which occupy this slot, see Category:E6M8.
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E6M8: Abyss of Despair is the eighth and final map of SIGIL II. It was designed by John Romero and uses the music track "Vitriolic Vendetta" by Bryant Lowry (Thorr), as well as the MIDI track "Final Impact" by James Paddock (Jimmy). The par time defined in the DEHACKED lump is 6:30.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- From the start, head north and then all the way northwest. You will find a box of rockets, partial invisibility, shotgun shells, and a berserk pack. This secret closes after thirty seconds have passed in the level. (sector 156)
- Head south from Secret #1 and look to the southeast for an evil eye. Shoot it to reveal a stimpack, a box of ammo, and shotgun shells. (sector 249)
- On the way to the blue key, after a lift down, look west and shoot the eye to find a box of ammo, an energy cell pack, and a medikit (not on Ultra-Violence or higher). (sector 222)
- Take the east path at the split and after the two red pillars, find a blue wall to the south and shoot it to open a nearby wall with an armor bonus and a medikit. (sector 243)
- Take the outer of two paths east of Secret #4. When the path turns north, look south and find an evil eye to shoot. This will open a nearby wall with a box of ammo, a stimpack, and an energy cell. (sector 255)
- Shoot an eye northeast of the red key to open a compartment down the steps with a berserk pack and a megaarmor. (sector 125)
- Open the red bars and look north to shoot an evil eye. This opens the wall behind you allowing you to get a box of rockets and a soul sphere. (sector 228)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on December 10, 2023.
Deathmatch[edit]
This level includes its own, separate deathmatch arena.
Player spawns[edit]
This arena contains four spawn points:
- facing east. (thing 207)
- facing west. (thing 208)
- facing south. (thing 209)
- facing north. (thing 213)
Things[edit]
The following things (per skill level) are placed in the arena:
Weapons | 1-2 | 3 | 4-5 |
---|---|---|---|
Chainsaw | 1 | ||
Shotgun | 1 | ||
Chaingun | 1 | ||
Rocket launcher | 1 | ||
Plasma gun | 1 | ||
BFG9000 | 1 | ||
Ammunition | 1-2 | 3 | 4-5 |
Clip | 6 | ||
4 shotgun shells | 2 | ||
Rocket | 7 | ||
Energy cell | 4 | ||
Items | 1-2 | 3 | 4-5 |
Berserk | 1 | ||
Miscellaneous | 1-2 | 3 | 4-5 |
Deathmatch start | 4 | ||
Teleport landing | 3 |
Statistics[edit]
Map data[edit]
Things | 386 |
Vertices | 3683* |
Linedefs | 3198 |
Sidedefs | 5530 |
Sectors | 414 |
Things[edit]
This level contains the following numbers of things per skill level:
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