ELFBSP
From DoomWiki.org
| ELFBSP | |
| Codebase | AJBSP |
|---|---|
| Developer(s) | elf-alchemist |
| Initial release | 1.0 (2026-01-01, 6 months ago) |
| Latest release | 1.2 (2026-03-22, 3 months ago) |
| Development status | Active |
| Written in | C++ |
| Target platform | Windows, Mac OS X, Linux |
| License | GPLv2+ |
| Source Repository
(Git) |
GitHub |
ELFBSP is a node builder for modern Doom source ports, developed in 2026 by elf-alchemist. It is a fork of AJBSP.
Features[edit]
| This article or section is a stub. Please help the Doom Wiki by adding to it. |
- Supports building regular, DeePBSPV4, XNOD, XGLN, XGL2 and XGL3 node formats.
- Supports Doom, Hexen and UDMF map formats.
- Support for polyobjects, using ZDoom editor numbers by default. Can be configured to use Hexen editor numbers with the --polyobj parameter.
- Builds REJECT matrix lumps, using a simple algorithm that groups connected sectors together into "islands" that can not see each other.
- Builds BLOCKMAP lumps, compressing when possible. Leaves lump empty when exceeding the limits of the binary format.
- Partial support for ZokumBSP special line effects. Can be disabled with the --no-effects parameter.
History[edit]
- v1.0 was released on January 1, 2026. It is the first release.
- v1.1 was released on January 5, 2026.
- v1.2 was released on March 22, 2026.
External links[edit]
| Source code genealogy | ||
|---|---|---|
| Based on | Name | Base for |
| AJBSP | ELFBSP | None |
