From DoomWiki.org

The starting areaThe starting area
Author Mal Blackwell
Port Vanilla Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Eden is a single-level PWAD for Doom that was released in 1994. It was designed by Mal Blackwell. It's a typical techbase map.


Map of Eden
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. The lift leading up to the yellow key counts as a secret and is impossible to miss. (sector 31)
  2. The blue key platform counts as a secret and is impossible to miss. (sector 79)
  3. The room north-east of the room with the red cross on the floor has a secret door directly opposite the one used to get to the red key, which leads via a lift to an area with a backpack and a stimpack which overlooks the outdoor area with the berserk. (sector 125)
  4. Just east of the secret door mentioned in #3 is a dark grey computer wall in between the two blue doors. This is a secret door leading to a room with an imp and a chainsaw. (sector 129)
  5. The room with the red key counts as a secret and is impossible to miss. (sector 135)


Behind the yellow door is a switch which raises a bridge across a nukage pit. On versions of Doom after 1.2 the bridge does not raise properly (however, it is still possible to run across to the other side). To get the bridge to raise fully, it is necessary to use either version 1.0 or 1.2, or, if playing with PrBoom+, using -complevel 0.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on November 30, 2021.


Map data[edit]

Things 355
Vertices 902*
Linedefs 931
Sidedefs 1284
Sectors 165
* The vertex count without the effect of node building is 776.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]