Editing tutorials
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This is a list of editing tutorials for creating levels, manipulating WAD files and game resources, and use of editing utilities.
Contents
Level editing[edit]
Basic training[edit]
- Choosing a level editor
- Basics of the Doom level format
- Making a door
- Making a lift
- Making a switch / Using tags
- Making a teleporter
- Aligning textures
- How to make a good level
- Lighting effects
Advanced tactics[edit]
- Making a false wall
- Making deep water
- Making an invisible floor
- Instant raising and lowering sectors
- Making a multi-activation linedef
- Advanced lift design techniques
Port-specific features[edit]
- Vanilla Doom mapping reference
- Camera
- Camera texture
- 3D floor
- 3D middle texture
- Portal
- Room-over-room
- Skybox
- Slope
Mapping terminology and concepts[edit]
- Catwalk
- Cramping
- Episode-inspired styles; E1 styled, E2 styled, and E4 styled
- Gimmick
- Interconnectivity
- Mapper's block
- Puzzle
- Quality control
WAD editing[edit]
- Basics of the WAD format
- Choosing a WAD editor
- Creating Doom WADs
- Adding custom textures
- Adding custom sprites
- Adding custom music
- Adding custom sounds