Edward Richardson (Edward850)
From DoomWiki.org
Edward Richardson (also known by his nick of Edward850) is a Doom community programmer and mapper mostly known for his work on the ZDoom networking code. His other activities have included development of a splitscreen multiplayer branch of the Eternity Engine, and involvement with several 32in24 map packs. He is currently employed at Night Dive Studios as a game programmer, specializing in networking, social platform integration, and Xbox One and Nintendo Switch porting work.
Contents
Curriculum vitae[edit]
2005[edit]
- 99 level coop wad demo beta: unknowen mission (Doomworld/idgames)
2007[edit]
- Hall of evil (Doomworld/idgames)
- King of the Hill (Doomworld/idgames)
2008[edit]
2011[edit]
2015[edit]
- Strife: Veteran Edition (GOG Galaxy port, Nintendo Switch port)
2020[edit]
- Doom 64 (2020 re-release)
[edit]
- Turok: Dinosaur Hunter (2015 re-release) (Xbox One, Switch port)
- Turok 2: Seeds of Evil (2017 re-release, 2019 Nintendo Switch port)
- Forsaken Remastered (2018 re-release)
- Blood: Fresh Supply (2019)
- SiN Gold v1.13 update (2020)
- Quake (2021 version)
- PowerSlave: Exhumed (2022)
Nightdive Studios | |
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Employees
Dimitris Giannakis • James Haley • Stephen Kick • Lexi Mayfield • Edward Richardson • Sven Ruthner (contractor) • Samuel Villarreal • Max Waine
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Games |