Egyptian Doom is a partial conversion for Doom II developed by Staffan Linderoth and released on 3 April 1996. As befitting to its title, Egyptian Doom takes place in a series of pyramids and dungeons that have been overtaken by demons, and contains six levels in total, and also includes several changes to the weapons and monsters via DeHackEd.
Monsters and weapons
Several of the enemies have different movement and attacking speeds, and some fire different projectiles, notably the chaingunner fires plasma projectiles identical to the arachnotron, and the arachnotron itself fires rockets in rapid succession. The imp fires a Hell noble projectile, much like in Obituary. The demon has been changed to have a green skin tone and yellow blood, as well, while the boss brain has been replaced by a series of stacked, rotating pipes. Some of the weapons and items have had their pick up strings changed via DeHackEd, notably with the BFG9000 being renamed to BFG-12000, and most of them fire faster than in vanilla, but otherwise remain largely the same as the original game in function.
- Additionally, a brand new enemy exists, with the baron of Hell being replaced by a floating robotic drone named "homing mine", which has 250 hit points and will slowly move towards the target before exploding upon getting close enough.
This WAD features three built-in demos. All require Doom II v1.666 to view them. The demo levels are:
|DEMO1||MAP01: The Giant Tomb||4||4465||2:07.57|
|DEMO2||MAP04: Computer Base||4||5530||2:38.00|
|DEMO3||MAP06: The Reactor||4||3968||1:53.37|