Emil Brundage (NaturalTvventy)
From DoomWiki.org
Emil Harold Brundage[1] (alias NaturalTvventy) is an American Doom level designer, most notable for being one of the authors of No End In Sight, which received a Cacoward in 2017.
He has been designing levels since 1997[2]. His levels are noted to have complex "sector machinery" and unique environments, as well as having devious secrets in his map designs. He has a preference for The Ultimate Doom over Doom II, as stated in a Doom Radio interview.
Contents
Body of work[edit]
1997[edit]
- The Beginning of the End (part 1) (Doomworld/idgames)
- Codead.wad (Doomworld/idgames)
- Arch Deluxe (Doomworld/idgames)
1998[edit]
- The beginning of the End Part II for the Boom mod (Doomworld/idgames)
- CoDead II (Doomworld/idgames)
2002[edit]
2010[edit]
2016[edit]
- Bunker (Doomworld/idgames)
- No End In Sight (Doomworld/idgames) (with Xaser and Christopher Lutz)
2017[edit]
- Bad Religion (Doomworld/idgames)
2019[edit]
- BOOM Stick in the Mud (Doomworld/idgames)
- BOOM Stick in the Mud: BOOM Edition (Doomworld/idgames)
- Stifled Man Casino (Doomworld forums thread)
- Toxic Containment (Doomworld forums thread)
2020[edit]
- lostres (Doomworld forums thread) (with Xaser)
- MAYhem 2020 (Doomworld/idgames)
- 3x3 (Doomworld/idgames)
External links[edit]
- Interview with Emil Brundage by Jon Vail (40oz)
- Interview with Emil Brundage by Gus Knezevich (Alfonzo)
- Interview at Slayers Club
- Demos list at the Doom Speed Demo Archive