Energy cell pack

From DoomWiki.org

For the Strife item, see Energy pack.
An energy cell pack sits above a pool of blood in Doom E3M3: Pandemonium.

An energy cell pack is a "battery" of plasma cells, shaped like a large black and gray car battery, that serves as the larger ammo container for the plasma gun and the BFG9000. It contains 5 energy cells (which have twice the usual amount of energy on the I'm Too Young To Die and Nightmare! skill levels). Each BFG shot consumes 2 whole cells, while the plasma gun empties one cell with 20 shots (1 whole cell and 40 shots in NM and ITYTD). Thus, one pack can provide 100 plasma rifle shots, or two BFG shots with 20 ammo left over.

Each shot from the plasma gun does 5-40 hit points of damage, determined using Doom's pseudorandom number generator. BFG damage calculations are more complex; a direct hit inflicts 100-800 points, after which additional energy damage is discharged, that can take the total damage into the thousands of hit points.

Data[edit]

Energy cell pack data
Thing type 17 (decimal), 11 (hex)
Appears in Registered Doom
The Ultimate Doom
Doom II/Final Doom
Radius 20
Height 16
Sprite CELP
Class Ammo
Pickup

Appearance statistics[edit]

In classic Doom, energy cell packs are first encountered on these levels:

Game ITYTD and HNTR HMP UV and NM
Ultimate Doom E2M2: Containment Area E2M2: Containment Area E2M2: Containment Area
Doom II MAP03: The Gantlet MAP03: The Gantlet MAP03: The Gantlet
TNT: Evilution MAP03: Power Control MAP03: Power Control MAP03: Power Control
Plutonia MAP06: Baron's Lair MAP04: Caged MAP04: Caged

The IWADs contain the following numbers of cell packs:

Game ITYTD and HNTR HMP UV and NM
Ultimate Doom 48 43 45
Doom II 46 49 49
TNT: Evilution 59 52 51
Plutonia 101 103 103

See also[edit]