Engine (1994 WAD)

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Engine
The starting areaThe starting area
Author Cos
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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Engine is a single-level PWAD for Doom. It was designed by Cos, and released in July 1994 simultaneously with their WAD Killing Zone.

Walkthrough[edit]

Map of Engine
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

A stimpack (Thing 35) and a clip (38) have no flags set for any of the difficulty classes, so they do not appear on the level. The same is true of the Player 1 start (0), but due to special handling in the engine, it functions normally.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain any secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:59.69 Eric Baker (The Green Herring) 2011-07-06 engn-559.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on November 30, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains only one spawn point, making it unplayable in deathmatch mode:

  1. facing north. (thing 308)

Statistics[edit]

Map data[edit]

Things 309
Vertices 1105*
Linedefs 1100
Sidedefs 1360
Sectors 180
* The vertex count without the effect of node building is 913.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]