Engine (1994 WAD)

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Engine (1994 WAD)
The starting areaThe starting area
Author Cos
Port Vanilla Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Engine is a single-level PWAD for Doom. It was designed by Cos, and released in July 1994 simultaneously with their WAD Killing Zone.


Map of Engine
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


There are no official secrets on this map.


A stimpack (Thing 35) and a clip (38) have no flags set for any of the difficulty classes, so they do not appear on the level. The same is true of the Player 1 start (0), but due to special handling in the engine, it functions normally.

Demo files[edit]

Areas / screenshots[edit]


As this level does not contain any secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:59.69 Eric Baker (The Green Herring) 2011-07-06 engn-559.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on November 30, 2021.


Player spawns[edit]

This level contains only one spawn point, making it unplayable in deathmatch mode:

  1. facing north. (thing 308)


Map data[edit]

Things 309
Vertices 1105*
Linedefs 1100
Sidedefs 1360
Sectors 180
* The vertex count without the effect of node building is 913.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]