Engine (1994 WAD)
From DoomWiki.org
Engine | |
---|---|
The starting area | |
Author | Cos |
Port | Vanilla Doom |
IWAD | Doom |
Year | 1994 |
Link | Doomworld/idgames |
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Engine is a single-level PWAD for Doom. It was designed by Cos, and released in July 1994 simultaneously with their WAD Killing Zone.
Contents
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
There are no official secrets on this map.
Bugs[edit]
A stimpack (Thing 35) and a clip (38) have no flags set for any of the difficulty classes, so they do not appear on the level. The same is true of the Player 1 start (0), but due to special handling in the engine, it functions normally.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
As this level does not contain any secrets, the NM 100S category is redundant.
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 5:59.69 | Eric Baker (The Green Herring) | 2011-07-06 | engn-559.zip | |
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on November 30, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains only one spawn point, making it unplayable in deathmatch mode:
- facing north. (thing 308)
Statistics[edit]
Map data[edit]
Things | 309 |
Vertices | 1105* |
Linedefs | 1100 |
Sidedefs | 1360 |
Sectors | 180 |
Things[edit]
This level contains the following numbers of things per skill level:
|
|
Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
See also[edit]
Sources[edit]
External links[edit]
- Engine at Doomworld/idgames
- Engine at the Doom Speed Demo Archive