Enpro Sector 1

From DoomWiki.org

The Lost Mission maps
Enpro 1 Title Screen.jpg

Enpro Sector 1: Energy Processing and Storage is the first level of The Lost Mission. The pistol, machine gun, and shotgun are first available here. The zombie, Z-Sec, commando, wraith, and imp make their first appearance in this level.


Spoiler Warning: Plot details follow.

The mission starts with a cutscene six hours into the invasion showing the ill-fated Bravo Team falling under an ambush of wraiths and imps. The screen fades to white as one of the members of Bravo Team accidentally shoots one of the pipelines in the room, causing a chain reaction explosion which culminates in destruction of one of the main plasma reactor's coolant rods. It then cuts to show a Marine's legs dangling outside of a crawlspace, blood smeared on the floor beneath him. Moments later, he is dragged inside by some unknown force or creature.

The Marine then wakes up, alone and surrounded by dead UAC personnel. He picks up a pistol before being ambushed by a group of wraiths. After leaving the room, the Marine moves through the Coolant Junction, encountering some imps along the way. This continues as he passes through the Primary Coolant Transfer, with commandos and zombies eventually being thrown into the mix.

After some fighting, the Marine manages to make his way into the control room from a different section of the Primary Coolant Transfer, upon dropping down into the room, a scientist's voice is heard on a nearby monitor. After finding the monitor, the scientist, who introduces himself as Dr. Richard Meyers, explains that he is trying to destroy a bi-dimensional teleporter which leads to Hell, which could be used by the demons to get as far as Earth. With an SSD drive being plugged into the computer to which he's transmitting, he gives the Marine instructions for the array that can be used to redirect auxiliary power from Enpro to the Exis labs. With that, the Marine sets out for Enpro Sector 2, grabbing Chief Engineer Allen Rhodes' PDA before being ambushed by a variety of hellspawn. He then uses the PDA to get to the lift which leads to Enpro Sector 2.

Spoilers end here.


Control Room Access
Find access to the Central Control Room
Restore Power
Reset the lift power switch






The monster count on Nightmare is the same as on Veteran.

Enemies Recruit Marine Veteran
Zombie 14
Machine gun Z-Sec 3
Shotgun Z-Sec 2
Imp 21 22
Wraith 8 10
Tentacle commando 4

One of the imps is a crawler. Three of the wraiths have only 40 health.


The item count is the same on all skill levels.

Items Amount
Pistol 1
Shotgun 2
Machine gun 5
Bullets (small) 2
Bullets (large) 1
Shells (small) 11
Shells (large) 3
Clip (small) 9
Clip (large) 5
Med kit (small) 5
Med kit (large) 8
Armor shard 18
Security armor 4

There are two health stations with 100 health each on the level.



Strangely, the amount of pistol ammo obtained at the very beginning seems to be variable. In the first room of the level there appears to be a pistol, a large box of bullets and a clip of bullets in front of you. But depending on which order you pick them up, you can find yourself with anywhere from 96 to 156 bullets in total. The highest amount seems to be obtainable by collecting the large box of bullets first.