Entrance (Doom RPG)

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Doom RPG maps

Entrance is the first level of Doom RPG.

Overview[edit]

Entrance serves as an introduction for new players. The player starts with only a pistol, but during the course of this level obtains the fire extinguisher and axe. Scientists around the map explain the basics of playing Doom RPG, including the controls.

The main objective of the level is to obtain the yellow key, allowing the player to proceed to Junction. After exiting this level, it is impossible to return back to it again without cheating, so anyone wishing to complete the game 100% should be careful not to exit too early.

Strategy[edit]

Map of Entrance

Walkthrough[edit]

  1. Head west then north. Various scientists explain the basics of the Doom RPG controls. Pick up the fire extinguisher. Talk to the guard outside the locked door enough times and he will unlock the door.
  2. You will enter a room with four pillars and many fires. Extinguish the fires to gain access to several powerups in the corners of the room.
  3. Enter the door to the east and pick up the Fire axe. Go back to the room with the four pillars and use the axe to break down the door.
  4. Head north until you reach the yellow door. Go east to find a room with several monsters behind bars. Shoot the monsters and go through the door to the south.
  5. Use the computer on the east wall. The code to the door is 1234. Go north through the now-unlocked door.
  6. Go north again, then go through the door in the south-east corner of the room. Go east and then south three times.
  7. Get the yellow key and return to the yellow door.
  8. The exit to Junction is behind the yellow door.

Secrets[edit]

Pairs of numbers in parentheses are coordinates of the spot you have to open the secret from.

  1. In the room where you obtain the axe, interact with the easternmost wall (16,20) to find a shotgun and 10 shells.
  2. In the room with the four pillars, break the northern door using the axe, then proceed into the room behind it. There, interact with the western wall (7,13) that has a different texture to its surroundings to get a health bonus, an armor bonus, and one credit.
  3. In the room west of the yellow door, interact with a northern wall (3,7) that doesn't have a metal cross in front of it to get 10 credits.
  4. In the room with the Malwrath, interact with the northernmost wall (29,7) that has a different texture to get 13 credits.
  5. In the room with 3 explosive barrels that need to be destroyed to progress, there will be two walls that lack a metal cross in front of them - one on the western side of the room (24,16), and one on the eastern one (26,16). Interacting with the eastern wall will net 10 credits, while interacting with the western wall will net a flak jacket, a shotgun, and a computer containing an email to B.J. Blazkowicz (Wolfenstein 3D protagonist) with a clue to secret #1.
  6. See Secret #5.

Other points of interest[edit]

There is a locked door to the west of (16,3) and a computer on the northern side of the level. When the computer is activated for the first time it reboots. Upon the second activation it logs in and on third time it asks you the date of the first release of Doom (version 1.0). The correct date is 1993. Upon entering it, the doors open to a room with 10 credits, 2 health bonuses, 4 shells and a flak jacket.

Statistics[edit]

  • 6 secrets
  • 30 monsters

Map data[edit]

Things[edit]

  • Yellow keycard / Yellow door

Weapons[edit]

  • Fire extinguisher
  • Axe
  • Shotgun (in a secret)