Entry (WAD)

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Entry (WAD)
Add a screenshot and caption
Author Josie Austin
Port Vanilla Doom
Year 1996
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Entry is a single-level PWAD for Doom that was designed by Josie Austin and released in 1996.


Map of Entry
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. (sector 24)
  2. (sector 94)
  3. (sector 115)


Demo files[edit]

The release includes a separate demo file, ENTRY.LMP, by Ben Sloat. It requires Doom v1.9 to be viewed and runs for 3:42.46 (7786 tics), showing off the level on Hurt Me Plenty.

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 4)
  2. facing north. (thing 5)
  3. facing north. (thing 6)
  4. facing west. (thing 7)


Map data[edit]

Things 301
Vertices 715*
Linedefs 800
Sidedefs 1073
Sectors 157
* The vertex count without the effect of node building is 631.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]