Entry (WAD)

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Entry
Add a screenshot and caption
Author Josie Austin
Port Vanilla Doom
IWAD Doom
Year 1996
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Entry is a single-level PWAD for Doom that was designed by Josie Austin and released in 1996.

Walkthrough[edit]

Map of Entry
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Open the north door at the start and enter a hidden corridor to the east, getting stimpacks and a backpack. (sector 115)
  2. At the north end, go to the poison sign to the east and open it for passage to the big nukage room. (sector 94)
  3. At the east end, use the red sign on the east wall and head up to the cage with the green armor, medikit, and box of shotgun shells. Note that you are not able to actually trigger this secret. (sector 24)

Bugs[edit]

Demo files[edit]

The release includes a separate demo file, ENTRY.LMP, by Ben Sloat. It requires Doom v1.9 to be viewed and runs for 3:42.46 (7786 tics), showing off the level on Hurt Me Plenty.

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on November 30, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 4)
  2. facing north. (thing 5)
  3. facing north. (thing 6)
  4. facing west. (thing 7)

Statistics[edit]

Map data[edit]

Things 301
Vertices 715*
Linedefs 800
Sidedefs 1073
Sectors 157

* The vertex count without the effect of node building is 631.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]