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The Doom Wiki is an extensive community effort to document everything related to id Software's masterpiece games Doom and Doom II, Doom 64, other games based on the Doom engine, Doom 3, Doom (2016), Doom Eternal, and more. We have created 21,773 articles to date.

This site is a wiki, so everyone is encouraged to create and edit articles. New contributors should read our FAQ first. If this is your first time using a wiki, be sure to check out the basic editing instructions as well. If you need additional help, or wish to discuss general aspects of this wiki, pay a visit to the Central Processing discussion board.

See the news board to read and post news about ongoing or upcoming events in the Doom universe.



Did you know that Doom's first level, E1M1: Hangar, was the last level that was made?

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Featured article - December 2023


Development of Doom

The development of Doom was an approximately fifteen month process undertaken by id Software beginning on September 18, 1992, with prior research projects spanning back to the prior month of May, and ending with the game's first release as shareware on December 10, 1993. It was the most extensive development process undertaken by the company up to that point, and required use of—and even in-house development of—new technologies, methodologies, and utility software.

Doom was developed on NeXT workstations, under the NeXTSTEP operating system. The final game engine was programmed in C, and the editing tools were written in Objective-C.
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