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The Doom Wiki is an extensive community effort to document everything related to id Software's masterpiece games Doom and Doom II, Doom 64, other games based on the Doom engine, Doom 3, Doom (2016), Doom Eternal, and more. We have created 19,116 articles to date.

This site is a wiki, so everyone is encouraged to create and edit articles. New contributors should read our FAQ first. If this is your first time using a wiki, be sure to check out the basic editing instructions as well. If you need additional help, or wish to discuss general aspects of this wiki, pay a visit to the Central Processing discussion board.

See the news board to read and post news about ongoing or upcoming events in the Doom universe.



Did you know that in some source ports, it is possible to run Chex Quest with Doom 1 graphics by using DOOM2.WAD as a PWAD?

(More trivia...)

Featured article - February 2023

Doom Legacy logos.png

Doom Legacy

Doom Legacy is a source port available for Windows, Linux, Win32, DOS, OS/2, and MacOS, originally written by Boris Pereira and Denis "faB" Fabris, maintained by Thierry "Hurdler" Van Elsuwé for a long time, and is now maintained by Wesley Johnson with a supporting cast of 40 contributors.

Legacy was originally written as a fork of an early DOSDoom version introducing mouse-look, jumping, a console, 32 player deathmatch, skins, and a native win32 mode. The console in its entirety was taken from Quake 1.01. Fabris developed a Glide front-end, one of the first hardware-accelerated renderers.
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