Erebus - Level 4: Erebus Control
From DoomWiki.org
Doom 3: Resurrection of Evil maps |
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Map name: game/erebus4 |
Erebus - Level 4: Erebus Control is the fourth level of Doom 3: Resurrection of Evil.
Contents
Summary[edit]
At the start of the level, a survivor speaks to the marine from the vent shaft above, saying that the marine should power up the lift using two power cells to reach him and proceed further. The marine begins fighting his way through the level. In Administration Access, if he gets on the catwalk (using crates nearby), he can witness another survivor being killed by a vulgar. The marine has to grab his PDA to proceed to the transfer area. There, the marine is tasked with finding another power cell to power a conveyor elevator to reach the second floor. The power cell is found in Main Office nearby. After getting to the second floor, the marine proceeds through some administrative areas before reaching Debris Processing where he extends a bridge and finds a power plant that has two power cells in it. The marine takes the cells, returns to the start, and powers up the lift. However, after reaching the vent shaft the survivor who was waiting for the marine is found dead. Nevertheless, the marine uses the shafts to reach the exit room and takes the elevator to the next level.
Objectives[edit]
- Power the lift
- Find 2 power cells to activate the lift that leads into the ventilation system.
- Start Dig Site Lift
- Locate a power cell to start the lift in Excavation Transfer.
Areas[edit]
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Characters[edit]
- Joe
- Ron Gibbons
- UAC announcer
PDAs[edit]
- Ron Gibbons. Found in Administration North Hall.
- Mac Smith. Found in Excavation Transfer.
- Nathan Reynolds. Found in Lobby.
Statistics[edit]
Enemies[edit]
The enemy count on Nightmare is the same as on Veteran. The only difference in monster count in BFG Edition is the removal of a single imp.
Enemies | Recruit | Marine | Veteran |
Zombie | 14 | ||
Machine gun Z-Sec | 6 | 9 | 10 |
Shotgun Z-Sec | 5 | ||
Imp | 8 | 9 | |
Vulgar | 14 | 17 | 23 |
Items[edit]
There is no difference in the item count in BFG Edition.
Items | Recruit | Marine | Veteran | Nightmare |
Bullets (small) | 3 | |||
Shells (small) | 10 | 9 | 8 | |
Shells (large) | 4 | 1 | ||
Clip (small) | 5 | 4 | ||
Clip (large) | 4 | 1 | ||
Grenades | 3 | |||
Med kit (small) | 11 | 8 | 7 | 0 |
Med kit (large) | 6 | 5 | 4 | 0 |
Armor shard | 20 | 17 | 13 | |
Security armor | 2 | |||
Artifact charge | 9 | 5 | ||
Power cell | 3 |
There are three health stations on the level, each has 100 health in reserve.
Starting inventory[edit]
If the player starts the level via a console command, they will start with these items:
Item | Amount |
The Artifact | 1 |
Grabber | 1 |
Flashlight | 1 |
Pistol | 1 |
Shotgun | 1 |
Double barrel shotgun | 1 |
Machine gun | 1 |
Bullets (small) | 2 |
Shells (large) | 2 |
Clip (large) | 2 |
Grenades | 2 |
Locker codes[edit]
- Storage locker #407 - Supplies: 937. Contains: shells (small) x2.
- Storage locker #408 - Supplies: 937. Contains: med kit (small), bullets (small), shells (small).
Trivia[edit]
- Design of certain parts of this level is very similar to the design of Mars City Underground and Mars City from the original game.
- This level is divided into two parts on the Xbox version of the game: Erebus: Erebus Control and Erebus: Erebus Administration.
- In the original 2005 release, it is possible to play the Hellanoid arcade game in the lounge area. Later versions of Doom 3 replace this with a redundant copy of Super Turbo Turkey Puncher 3.
Gallery[edit]
External links[edit]
- Walkthrough video by WoopzillaWalkthrough on YouTube.