Erebus - Level 4: Erebus Control

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Doom 3: Resurrection of Evil maps
Erebus - Level 4: Erebus Control
Map name: game/erebus4

Erebus - Level 4: Erebus Control is the fourth level of Doom 3: Resurrection of Evil.

Summary[edit]

At the start of the level, a survivor speaks to the marine from the vent shaft above, saying that the marine should power up the lift using two power cells to reach him and proceed further. The marine begins fighting his way through the level. In Administration Access, if he gets on the catwalk (using crates nearby), he can witness another survivor being killed by a vulgar. The marine has to grab his PDA to proceed to the transfer area. There, the marine is tasked with finding another power cell to power a conveyor elevator to reach the second floor. The power cell is found in Main Office nearby. After getting to the second floor, the marine proceeds through some administrative areas before reaching Debris Processing where he extends a bridge and finds a power plant that has two power cells in it. The marine takes the cells, returns to the start, and powers up the lift. However, after reaching the vent shaft the survivor who was waiting for the marine is found dead. Nevertheless, the marine uses the shafts to reach the exit room and takes the elevator to the next level.

Objectives[edit]

Power the lift
Find 2 power cells to activate the lift that leads into the ventilation system.
Start Dig Site Lift
Locate a power cell to start the lift in Excavation Transfer.

Areas[edit]

Characters[edit]

PDAs[edit]

Statistics[edit]

Enemies[edit]

The enemy count on Nightmare is the same as on Veteran. The only difference in monster count in BFG Edition is the removal of a single imp.

Enemies Recruit Marine Veteran
Zombie 14
Machine gun Z-Sec 6 9 10
Shotgun Z-Sec 5
Imp 8 9
Vulgar 14 17 23

Items[edit]

There is no difference in the item count in BFG Edition.

Items Recruit Marine Veteran Nightmare
Bullets (small) 3
Shells (small) 10 9 8
Shells (large) 4 1
Clip (small) 5 4
Clip (large) 4 1
Grenades 3
Med kit (small) 11 8 7 0
Med kit (large) 6 5 4 0
Armor shard 20 17 13
Security armor 2
Artifact charge 9 5
Power cell 3

There are three health stations on the level, each has 100 health in reserve.

Starting inventory[edit]

If the player starts the level via a console command, they will start with these items:

Item Amount
The Artifact 1
Grabber 1
Flashlight 1
Pistol 1
Shotgun 1
Double barrel shotgun 1
Machine gun 1
Bullets (small) 2
Shells (large) 2
Clip (large) 2
Grenades 2

Locker codes[edit]

For the sources of the codes, see Doom 3 locker codes.
  • Storage locker #407 - Supplies: 937. Contains: shells (small) x2.
  • Storage locker #408 - Supplies: 937. Contains: med kit (small), bullets (small), shells (small).

Trivia[edit]

  • Design of certain parts of this level is very similar to the design of Mars City Underground and Mars City from the original game.
  • This level is divided into two parts on the Xbox version of the game: Erebus: Erebus Control and Erebus: Erebus Administration.
  • In the original 2005 release, it is possible to play the Hellanoid arcade game in the lounge area. Later versions of Doom 3 replace this with a redundant copy of Super Turbo Turkey Puncher 3.

Gallery[edit]

External links[edit]