Escape From Deimos

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Escape From Deimos
Title screen
Authors Chris Christenson, Nicol Jarvie
Port Vanilla Doom
IWAD Doom II
Year 1997
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Escape From Deimos (named "UAC Base" on the intermission screen) is a single-level PWAD for Doom II. It was designed by Chris Christenson and Nicol Jarvie and released in 1997. It was preceded by Escape From Phobos and followed by Escape From Natas.

Walkthrough[edit]

Map of Escape From Deimos
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. From the center of the map, get to the north end and take the lift up. At the top, head to the terminals on the east side and shoot the lower one to find a rocket launcher. (sector 92)

Bugs[edit]

Several multiplayer items, namely four super shotguns (Things 277 through 280), three boxes of shotgun shells (281 through 283), four rocket launchers (285 through 288), a plasma gun (289), and an energy cell pack (290), have no flags set for any of the three difficulty classes, so they do not actually appear in the level.

Demo files[edit]

The release includes two separate demo files by the author, EFD16.LMP and EFD19.LMP. They respectively require Doom II v1.666 and v1.9 to be viewed and run for 21:35.66 (45348 tics), showing off the level on Ultra-Violence.

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:53.20 mhrz 2021-09-27 efd-553.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 6, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing north. (thing 271)
  2. facing south-west. (thing 272)
  3. facing south-east. (thing 273)
  4. facing north-east. (thing 274)
  5. facing north-west. (thing 275)
  6. facing north. (thing 276)

Statistics[edit]

Map data[edit]

Things 349
Vertices 2638*
Linedefs 2662
Sidedefs 4171
Sectors 495
* The vertex count without the effect of node building is 2198.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]