Escape From Deimos


Escape From Deimos
Title screen
Authors Chris Christenson, Nicol Jarvie
Port Vanilla Doom
Year 1997
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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Escape From Deimos (named UAC Base on the intermission screen) is a single-level PWAD for Doom II. It was designed by Chris Christenson and Nicol Jarvie and released in 1997. It was preceded by Escape From Phobos and followed by Escape From Natas.


Map of Escape From Deimos
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. (sector 92)


Several multiplayer items, namely four super shotguns (Things 277 through 280), three boxes of shotgun shells (281 through 283), four rocket launchers (285 through 288), a plasma gun (289), and an energy cell pack (290), have no flags set for any of the three difficulty classes, so they do not actually appear in the level.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains six spawn points:

  1. facing north. (thing 271)
  2. facing south-west. (thing 272)
  3. facing south-east. (thing 273)
  4. facing north-east. (thing 274)
  5. facing north-west. (thing 275)
  6. facing north. (thing 276)


Map data[edit]

Things 349
Vertices 2638*
Linedefs 2662
Sidedefs 4171
Sectors 495
* The vertex count without the effect of node building is 2198.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]