Escape from Castle Chezcrea


Escape from Castle Chezcrea
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Author Paul Hiebert
Port Boom-compatible
Year 2008
Link Doomworld/idgames
Cacoward.png This mod received one of the 2008 Cacowards on Doomworld!
This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30.
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Escape from Castle Chezcrea is a single-level PWAD for Doom II. It was designed by Paul Hiebert (Creaphis) in 2008 and requires a Boom-compatible source port. The map garnered one of the 15th Annual Cacowards.


Map of Escape from Castle Chezcrea
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Open the yellow door and go down the hall, stopping at the first door you see. Look through the hole in the door to spot a hanging body. Shoot this body (it functions like a Commander Keen), then go back through the yellow door and into the main room. Enter the southwest alcove to find a megaarmor and a soul sphere. (sector 249)
  2. In the big slaughter room with the conveyor belt, get to the southeast corner and press the rightmost switch. This will open up several areas in the level, including the northern room with imps and a yellow key. Next to the yellow key is a pickaxe. Press use on it to "grab" it. Now return to the high ledge from where you entered the area and go to the southwest corner towards the cracked brown wall. By "using" the pickaxe, you will open the wall for a rocket launcher. (sector 554)
  3. Open the yellow door and go all the way down the hall, making a turn south to reach a darkening cavern. As you move southward, hug the left (east) wall. You will wind up in a small alcove with a number of supplies. (sector 725)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Map data[edit]

Things 587
Vertices 6553*
Linedefs 7062
Sidedefs 11388
Sectors 931
* The vertex count without the effect of node building is 5420.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]