Eureka
From DoomWiki.org
Eureka | |
![]() Eureka screenshot under macOS. | |
Codebase | Yadex |
---|---|
Developer(s) | Andrew Apted (andrewj), Ioan Chera (printz) |
Initial release | 0.28 (2008-07-06, 16 years ago) |
Latest release | 2.0.2 (2024-07-09, 10 months ago) |
Development status | Active |
Written in | C, C++ |
Target platform | Cross-platform |
License | GPLv2+ |
Source Repository
(Git) |
GitHub |
Eureka is a cross-platform Doom level editor (using FLTK widget library). It is based upon Yadex, has been maintained by Andrew Apted (andrewj) and now is maintained by Ioan Chera (printz). It provides a new interface, support for source ports such as Boom, EDGE, Doom Legacy and Odamex, and a 3D preview feature.
Contents
Features[edit]
The following features are listed in README.txt:
- Undo/Redo (multiple levels)
- 3D view with lighting emulation
- Editable panels for things, linedefs, sectors (etc)
- Browser for textures, flats, things (etc)
- Key binding system
- Built-in nodes builder
History[edit]
- v0.28 was compiled on July 6, 2008.
- On November 23, 2012 it was ported to Apple Macintosh.
- v1.27b was released on April 25, 2020.
- v2.0.0 was released on July 4, 2024.
- v2.0.1 was released on July 7, 2024.
- v2.0.2 was released on July 9, 2024.
Trivia[edit]
- The Linux Jank WAD was made entirely in Eureka.
External links[edit]
- Eureka documentation
- Eureka repository on GitHub
- Official website
- Sourceforge repository
- Doomworld forums thread
Source code genealogy | ||
---|---|---|
Based on | Name | Base for |
Yadex | Eureka | None |