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Evil E
The starting areaThe starting area
Author Ian Suhrstedt
Port Vanilla Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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Evil_E is a single-level PWAD for Doom that was released in 1994. It was designed by Ian Suhrstedt.


Map of Evil_E
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. The room after the first door has a secret door to the south (in between the two candles) leading to a path with a demon that leads to the room behind the red door. (sector 4)
  2. Travelling along the corridor behind #1, shoot the wall to the east. It opens, revealing a backpack, a partial invisibility, a medikit, and some ammo. (sector 6)
  3. The southern mast of boat containing the yellow key has a lion switch on its south side. Pressing it lowers the northern mast, which contains a soul sphere. (sector 120)
  4. The hexagonal room east of the chainsaw room has a secret door on its south wall leading to a plasma rifle, an energy cell pack and a radiation shielding suit. (sector 35)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on November 30, 2021.


Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 22)
  2. facing south. (thing 187)
  3. facing north-west. (thing 228)
  4. facing north. (thing 342)
  5. facing south. (thing 343)
  6. facing north-east. (thing 344)
  7. facing south. (thing 345)
  8. facing north-east. (thing 346)


Map data[edit]

Things 440
Vertices 745*
Linedefs 798
Sidedefs 1175
Sectors 169
* The vertex count without the effect of node building is 656.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]