Ezekiel
From DoomWiki.org
Ezekiel | |
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Authors | Jon Vail, et al |
Port | Limit-removing |
IWAD | Doom II |
Year | 2018 |
Link | Doomworld/idgames |
Ezekiel is a nine-map Doom II episode WAD for limit-removing source ports created by various mappers, led by Jon Vail (40oz). The project was announced on the Doomworld forums on April 8th, 2015. It was meant to be a thirteen-level WAD split into three four-level mission packs and a secret level, but the third episode was never finished. On February 5th, 2018, 40oz released what was finished on the Doomer Boards. A release thread for the abridged version was created on the Doomworld forums three days later.
The first episode is based around fast-paced combat and 1999-style levels with a similar aesthetic to Hell Revealed 2 and Thy Flesh Consumed. Episode 2 features a swampy dark green and grey Heretic and Hexen styled aesthetic, with large layouts and large monster quantities. The unfinished third episode was meant to feature suspenseful exploratory levels with jump scares and high contrast lighting, in a theme featuring lots of cement, charred rock and vine textures.
Content[edit]
Levels[edit]Episode 1: Episode 2: Episode 3 (abridged):
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Soundtrack[edit]
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External links[edit]
- Ezekiel at Doomworld/idgames
- Ezekiel at the Doom Speed Demo Archive
- Doomer Boards release thread
- Work in progress thread on Doomworld forums
- Doomworld forums thread on Doomworld forums