fhDOOM

From DoomWiki.org


fhDOOM
Codebase Doom 3
Developer(s) Johannes Ohlemacher (eXistence)
Initial release 1.5.2 (2017-08-22, 7 years ago)
Development status Active
Written in C, C++
Target platform Cross-platform
Available in English (United States)
License GPLv3+
Source Repository

(Git)

GitHub

fhDOOM is a source port for Doom 3 with the goal of modernising the base game and the id Tech 4 engine while retaining the original feature set. It covers the original game, its expansion Resurrection of Evil and all game tools. It features a complete port for modern OpenGL and GLSL as well as soft shadows using shadow mapping, soft particles, CMake-based build system and experimental support for Qt-based tools. A fork project by hogsy also exists under the name D3Foxed.

Features[edit]

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External links[edit]


Source code genealogy
Based on Name Base for
Doom 3 fhDOOM D3Foxed