fhDOOM
From DoomWiki.org
| fhDOOM | |
| Codebase | Doom 3 |
|---|---|
| Developer(s) | Johannes Ohlemacher (eXistence) |
| Initial release | 1.5.2 (2017-08-22, 8 years ago) |
| Development status | Active |
| Written in | C, C++ |
| Target platform | Cross-platform |
| Available in | English (United States) |
| License | GPLv3+ |
| Source Repository
(Git) |
GitHub |
fhDOOM is a source port for Doom 3 with the goal of modernising the base game and the id Tech 4 engine while retaining the original feature set. It covers the original game, its expansion Resurrection of Evil and all game tools. It features a complete port for modern OpenGL and GLSL as well as soft shadows using shadow mapping, soft particles, CMake-based build system and experimental support for Qt-based tools. A fork project by hogsy also exists under the name D3Foxed.
Features[edit]
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External links[edit]
| Source code genealogy | ||
|---|---|---|
| Based on | Name | Base for |
| Doom 3 | fhDOOM | D3Foxed |
