Fiffy Remix

From DoomWiki.org

Fiffy Remix
Add a screenshot and caption
Author Steve Robinson
Port Limit-removing
IWAD Doom
Year 2001
Link Doomworld/idgames
This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Fiffy Remix is a single-level PWAD for Doom using limit-removing source ports. It was designed by Steve Robinson (Stphrz) and was released on January 2, 2001.

Walkthrough[edit]

Map of Fiffy Remix
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the blood rooms to the south, enter the east room and go to the southwest corner. Go to the west wall and lower it, then open the wall once you rise up. This will also open a wall to the southwest of that in the next room. Go on the thin wall to head here and you will find a BFG9000. (sector 211)
  2. In the green, U-shaped hall near the west side, go to the middle and open the north wall to get stimpacks. (sector 672)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 6:25.06 vdgg 2022-07-19 1fifr625.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 25, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north-west. (thing 121)
  2. facing south-west. (thing 197)
  3. facing east. (thing 225)
  4. facing north-east. (thing 330)

Statistics[edit]

Map data[edit]

Things 443
Vertices 4375*
Linedefs 3804
Sidedefs 5795
Sectors 676
* The vertex count without the effect of node building is 3281.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

The level is based on George Fiffy's map The Beginning of Hell on Earth: Fiffy's Interpretation, with some inspiration from the starting room of The Evil Base by Jan Van der Veken.

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]