Doom-development-1994.jpg(295 × 220 pixels, file size: 18 KB, MIME type: image/jpeg)


Screenshot of John Carmack's NeXT workstation desktop during the development of Doom. The NEXTSTEP build of Doom can be seen running in a 320x200 window above an Objective-C compiler. To the right, the user interface of popular NeXT gdb frontend SuperDebugger can be seen. The code window is examining the function A_TroopAttack in the p_enemy.c source code file. Notably, save and load game features are not yet implemented as evident from the game's menu, and the function in the pictured code does not yet contain a call to S_StartSound for the imp's melee attack, indicating that this was some time near the time period of the press release beta. The icon of Fuzzy Pumper Palette Shop appears on the NeXT toolbar to the far right as a picture of Cookie Monster from the Sesame Street television show. Originally published in Game Developer Magazine Issue 1, January 1994. Low resolution image of irreplaceable historical situation, fair use for related articles.


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current15:36, 27 November 2015Thumbnail for version as of 15:36, 27 November 2015295 × 220 (18 KB)Quasar (Talk | contribs)==Summary== Screenshot of John Carmack's {{wp|NeXT}} workstation desktop during the development of Doom. The NEXTSTEP build of Doom can be seen running a 320x200 window above an {{wp|Objective-C}} compiler. To the right, the user interf...
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