This is how sprites are clipped in OpenGL ports. Every pixel is drawn at the good distance. Pixels behind the floors and walls are clipped.
| This is a screenshot of a game in the Doom series. The design and artwork depicted in the screenshot are under the copyright of id Software, ZeniMax Media, their licensees, and/or their distributors, and are displayed here under "fair use". The creator of the screenshot claims no additional copyright on the composition of the image.
It is believed that the use of such screenshots in the Doom Wiki qualifies as fair use because:
Click on a date/time to view the file as it appeared at that time.
|current||13:31, 4 February 2015||640 × 480 (60 KB)||Axdoomer||This is how sprites are clipped in OpenGL ports. Every pixel is drawn at the good distance. Pixels behind the floors and walls are clipped.|
- You cannot overwrite this file.