This is how sprites are clipped in OpenGL ports. Every pixel is drawn at the good distance. Pixels behind the floors and walls are clipped.
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|current||12:31, 4 February 2015||640 × 480 (60 KB)||Axdoomer||This is how sprites are clipped in OpenGL ports. Every pixel is drawn at the good distance. Pixels behind the floors and walls are clipped.|
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