Telefrags do not incur any momentum as far as I know. How did he got pushed off the teleport pad? Maybe just got hit by a rocket on the other side? Unmaker 04:17, 22 September 2013 (UTC)
- Good point, I was inattentive there. The gibbed player's distance from the pad is too long for a telefrag to occur. Axdoomer's comment would be appreciated. --Jartapran 10:35, 22 September 2013 (UTC)
- Hi, teleportation set thing's momentum to zero after teleportation, so any momentum caused by a rocket's impact or a rocket's explosion applied to a player would be zeroed after teleportation.
- Here's a piece of code from Doom: thing->momx = thing->momy = thing->momz = 0;
- Source: https://github.com/id-Software/DOOM/blob/master/linuxdoom-1.10/p_telept.c
- --AXDOOMER 6:38, 16 september 2014 (UTC-05:00)
Per the above and User talk:Ryan W#Telefrag, the image cannot be used in an article because it does not actually illustrate the intended topic.
- Delete. Ryan W 19:43, 13 March 2014 (UTC)
As per discussion on User talk:Ryan W it has come to light that the situation illustrated in this screenshot is in fact something that can happen in the Doom engine. As such, I am suggesting that it be undeleted. --Quasar (talk) 04:51, 17 September 2014 (UTC)
- We don't need it back. As it was previously said, it's not clear that there is momentum in the picture. Maybe I should just put the video instead of the picture, because that's the first thing people will see. --AXDOOMER 09:30, 17 September 2014 (UTC-05:00)