The firemace is a weapon from Heretic. Although it looks like an ordinary mace, it is used as a ranged weapon.
When fired, its spikes rotate and it launches one mace sphere every 3 tics in volleys of four; each sphere is either small or large. The small mace spheres have an ~89% chance of being spawned, and deal 2-16 damage. The large mace spheres only have a ~11% chance of being spawned, deal 6-48 damage, and spawn two small mace spheres when they bounce (however, the small mace sphere spawned on a bounce does 4-32 damage).
Using a Tome of Power causes the firemace to launch giant mace spheres that bounce around slowly, seek enemies, and do 10,000 damage to any non-boss (including other players, even in invulnerability mode) or 18-144 damage to bosses they hit. If a player has a Chaos Device in their inventory when a giant mace sphere hits them, the Chaos Device is consumed and they only lose half of their health instead of taking the full damage. The giant mace spheres can also travel through teleports, allowing them to telefrag monsters, including the player who fired them.
Neither mode is capable of hitting ghosts and spheres will simply disappear when they bounce into a liquid. Maximum capacity is 150 shots, or 300 with the Bag of Holding.
A notable feature of the firemace is that it only has a ~75% chance of appearing in a level when not in the deathmatch gamemode; also, when multiple firemaces are placed in a level, only one has a chance to appear, allowing for some minor randomization in Heretic maps.
If the weapon has appeared, it can be first found at one of three possible locations in E2M3: The River of Fire, all of them being in non-secret areas. Depending on the player's choice, the next map where the weapon can be obtained is either E2M9: The Glacier or E2M6: The Labyrinth. Both levels have four different locations for the firemace.
Strategy[edit]
The unpowered firemace has an unparalleled firing rate, making it highly effective at stunlocking slow, high-HP enemies such as ophidians, weredragons and even iron liches at medium to close range, being even more effective than the dragon claw and hellstaff at doing so. Conversely, it is difficult to avoid wasting a few shots, as the smallest press of the trigger will attempt to launch four rounds, compared to the hellstaff's two and the dragon claw's one. The effectiveness of the firemace can be increased even further if the balls are allowed to bounce before impact, bringing the splitting effect into play, though this is generally difficult to achieve.
When powered, the firemace is most useful at near point-blank range to destroy non-bosses in one hit, or else in large open rooms populated with enemies where the balls have room to bounce and seek on enemies. It is also possible to fire at enemies through a teleport in some situations. The most effective use of the mace spheres is on enemies with high HP, since it is an instant kill against minions in any case. The giant balls will have more damage output against a full-health ophidian, weredragon, undead warrior, disciple or sabreclaw than they can ever do against a boss monster.
The firemace becomes less useful in areas that are flooded with water, slime, or lava, as it must then impact an enemy before hitting the floor to have any effect. Additionally, players may find it difficult to aim while moving as the player's momentum affects that of the balls that are fired, especially in powered mode. It is also completely useless for fighting ghost monsters.
Firemace data
|
Thing type |
2002 (decimal), 7D2 (hex)
|
Enum |
MT_WMACE (69)
|
Appears in |
Heretic/SSR expansion
|
Radius |
20
|
Height |
16
|
Class |
Weapon Pickup
|
Flags |
1 (decimal) 00000001 (hex)
|
Flags list |
0: Can be picked up
|
Flags2 |
0 (decimal) 00000000 (hex)
|
Spawns |
MT_MACEFX1 (small mace) MT_MACEFX2 (large mace) MT_MACEFX4 (huge mace)
|
|
Weapon attributes
|
Weapon slot |
7
|
Included ammo |
50 (75 on skills 1 & 5)
|
Max ammo |
150 (300 with Bag of Holding)
|
Ammo use |
1 (regular) 5 (powered)
|
Ammo type |
Mace spheres
|
Shots per minute |
700.0 (regular) 175.0 (powered)
|
State |
Sprite |
Frames
|
Before pickup |
WMCE |
1 [A]
|
Wielded |
MACE |
1 [A]
|
Firing |
MACE |
6 [BCDEFC]
|
Refiring |
MACE |
4 [CDEF]
|
Wielded (powered) |
MACE |
1 [A]
|
Firing (powered) |
MACE |
4 [BDBA]
|
Refiring (powered) |
MACE |
3 [BDB]
|
|
Regular ranged attack
|
Type |
Projectile (small mace)
|
Enum |
MT_MACEFX1 (70)
|
Velocity |
20 map units per tic (700 map units per second)
|
Damage |
2-16
|
Radius |
8
|
Height |
6
|
Sprite |
FX02
|
Frames |
2 [AB] (in flight) 5 [FGHIJ] (impact)
|
Sound |
LOBSHT (firing) BOUNCE (bounce) LOBHIT (impact)
|
Flags |
67088 (decimal) 00010610 (hex)
|
Flags list |
4: No blocklinks (Inert) 9: No gravity 10: Drops off ledges 16: Projectile
|
Flags2 |
140 (decimal) 0000008C (hex)
|
Flags2 list |
2: Bounces off floor 3: Missile passes thru ghosts 7: No teleport
|
|
Regular ranged attack
|
Type |
Projectile (large mace)
|
Enum |
MT_MACEFX2 (71)
|
Velocity |
10 map units per tic (350 map units per second)
|
Damage |
6-48
|
Radius |
8
|
Height |
6
|
Sprite |
FX02
|
Frames |
2 [CD] (in flight) 5 [FGHIJ] (impact)
|
Sound |
LOBSHT (firing)
|
Flags |
66576 (decimal) 00010410 (hex)
|
Flags list |
4: No blocklinks (Inert) 10: Drops off ledges 16: Projectile
|
Flags2 |
141 (decimal) 0000008D (hex)
|
Flags2 list |
0: Alternate gravity 2: Bounces off floor 3: Missile passes thru ghosts 7: No teleport
|
Spawns |
MT_MACEFX3 (small mace)
|
|
Powered ranged attack
|
Type |
Projectile (huge mace)
|
Enum |
MT_MACEFX4 (73)
|
Velocity |
7 map units per tic (245 map units per second)
|
Damage |
18-144 (iron liches, maulotaurs and D'Sparil) 10000 (all other monsters)
|
Radius |
8
|
Height |
6
|
Sprite |
FX02
|
Frames |
1 [E] (in flight) 5 [CGHIJ] (impact)
|
Sound |
LOBSHT (firing) PSTOP (bounce) PHOHIT (impact)
|
Flags |
66576 (decimal) 00010410 (hex)
|
Flags list |
4: No blocklinks (Inert) 10: Drops off ledges 16: Projectile
|
Flags2 |
262157 (decimal) 0004000D (hex)
|
Flags2 list |
0: Alternate gravity 2: Bounces off floor 3: Missile passes thru ghosts 18: Can stomp (Telefrag)
|
|
Spawned ranged attack
|
Type |
Projectile (small mace)
|
Enum |
MT_MACEFX3 (72)
|
Velocity |
7 map units per tic (245 map units per second)
|
Damage |
4-32
|
Radius |
8
|
Height |
6
|
Sprite |
FX02
|
Frames |
2 [AB] (in flight) 5 [FGHIJ] (impact)
|
Sound |
BOUNCE (bounce) LOBHIT (impact)
|
Flags |
66576 (decimal) 00010410 (hex)
|
Flags list |
4: No blocklinks (Inert) 10: Drops off ledges 16: Projectile
|
Flags2 |
141 (decimal) 0000008D (hex)
|
Flags2 list |
0: Alternate gravity 2: Bounces off floor 3: Missile passes thru ghosts 7: No teleport
|
|
Appearance statistics[edit]
In the IWADs the firemace spawner is first encountered on these maps per skill level:
|
Multiplayer
|
Game / Episode |
1-2 |
3 |
4-5
|
City of the Damned |
E1M3: The Gatehouse |
E1M3: The Gatehouse |
E1M3: The Gatehouse
|
Hell's Maw |
E2M3: The River of Fire |
E2M3: The River of Fire |
E2M3: The River of Fire
|
The Dome of D'Sparil |
E3M2: The Cesspool |
E3M2: The Cesspool |
E3M2: The Cesspool
|
The Ossuary |
E4M1: Catafalque |
E4M1: Catafalque |
E4M1: Catafalque
|
The Stagnant Demesne |
E5M1: Ochre Cliffs |
E5M1: Ochre Cliffs |
E5M1: Ochre Cliffs
|
Fate's Path |
E6M1: Raven's Lair |
E6M1: Raven's Lair |
E6M1: Raven's Lair
|
|
The IWADs contain the following numbers of firemace spawners per skill level:
|
Multiplayer
|
Game / Episode |
1-2 |
3 |
4-5
|
City of the Damned |
29 |
29 |
29
|
Hell's Maw |
32 |
32 |
32
|
The Dome of D'Sparil |
44 |
44 |
44
|
Heretic (registered) |
105 |
105 |
105
|
The Ossuary |
41 |
41 |
41
|
The Stagnant Demesne |
34 |
34 |
34
|
Fate's Path |
12 |
12 |
12
|
Shadow of the Serpent Riders |
192 |
192 |
192
|
|
- The firemace is arguably a secret weapon as it was not documented in the game's manual.
- To find out the levels where the weapon can appear, see Category:Levels with Firemace spots in solo mode.
- The Untomed mode of the Firemace functions similarly to the Doom Press Release Beta version of the BFG9000.
- Extending the game's view beyond the HUD will reveal black squares on the weapon's idle frame and pre-fire frames.
- In Heretic version 1.0, surplus mace spots would spawn other objects, depending on the episode number of the map: disciples of D'Sparil in E1, weredragons in E2, ophidians in E3, and (through a bug) shadowspheres in the E4 secret slot. The Tomed shots were also allowed to instantly kill iron liches in this version. However, all later versions removed the substitution effect (not unlikely due to its potential for introducing sneaky map bugs), placing nothing on the extra mace spots, and gave iron liches resistance to the Tomed mace balls.
- In an interview, Michael Raymond-Judy said that the internal nickname of this weapon among the developers was the "lobby ball".[1] Evidence of this remains in some of the sound effect names containing "LOB".
References[edit]
- ↑ "Heretic Insider Interview: Behind-the-scenes interview with Michael Raymond-Judy." RavenGames.com (archived 🗺). Retrieved 9 February 2014.