For the Wicked Shall Perish

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For the Wicked Shall Perish
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Author Rex Claussen
Port Vanilla Doom
IWAD Doom II
Year 2002
Link Doomworld/idgames
This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
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For the Wicked Shall Perish is a single-level PWAD for Doom II that was released on May 17, 2002. It is the fourth installment in the Wicked series designed by Rex Claussen.

Walkthrough[edit]

Map of For the Wicked Shall Perish
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the northeast area, go to the west hall and trigger the lift from the north end, but do not go down it. Instead, quickly run north through the hall, then east and north into a compartment. Open the door here to get a megaarmor. (sector 61)
  2. In the northwest nukage area, go to the outer arc and go to the northernmost end. Open the northwest wall to find a soul sphere and a radiation suit. (sector 139)
  3. At the east end, after opening the south switch, press it, then go to the southeast end. At the south part of this compartment, open the west wall to get a berserk pack. (sector 175)
  4. At the west bridge, get to the rising and lowering tubes to the west and ride the southwest one down to a blur artifact. (sector 229)
  5. On the bridge northwest of the hub, jump southwest and go to the misaligned wall. Open it to get a medikit and a backpack. (sector 306)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 12:48.97 vdgg 2023-03-23 wic4-1248.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on February 6, 2024.

Statistics[edit]

Map data[edit]

Things 547
Vertices 6165*
Linedefs 5846
Sidedefs 8466
Sectors 327
* The vertex count without the effect of node building is 5036.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]