Forsaken Overlook


Forsaken Overlook
Starting areaStarting area
Author Matt Tropiano
Port Boom-compatible
Year 2013
Link Doomworld/idgames
Cacoward.png This mod received one of the 2013 Cacowards on Doomworld!
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Forsaken Overlook is a single-level PWAD for Doom II using a Boom-compatible port. It was designed by Matt Tropiano (MTrop) and uses the music track "Fallen Sun" by James Paddock (Jimmy). The par time defined in MAPINFO is 30:00.

Forsaken Overlook was released in 2013 and received one of the 20th Annual Cacowards that year.


Map of Forsaken Overlook
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Climb up at the western end making a pass past the door to the lion switch. Using it lowers the bars you see to the southwest. Instead of moving past them, stay on them and when the rise, get on the higher ledge. Open the column at the middle to get through it, then open the next column at the middle to reach a soul sphere. (sector 721)
  2. At the easternmost island, climb the rocks and jump across to the northern half. Go east a bit, then turn south and climb the rocks. Jump back south across to the rocks on the south side and then move around to get the megaarmor. (sector 816)
  3. At the northwest fortress, head all the way up to the southwest corner and press on a wall a few feet from the torch on the south wall. You will find health bonuses and ammo. (sector 1631)
  4. After you get the blue key, return to the outdoor courtyard using the nearby blue door to leave the northwest fortress. Now head back across the rocks at the southwest end of this courtyard, but instead of heading to the area below, jump to a lone rock on the west side. From there, keep jumping across rocks going north until you reach the northwest corner, which is just outside the northwest fortress. Enter the alcove to collect a backpack. (sector 1825)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 6, 2021.


Player spawns[edit]

This level contains eleven spawn points:

  1. facing north-east. (thing 2003)
  2. facing south-east. (thing 2007)
  3. facing south-west. (thing 2008)
  4. facing north-east. (thing 2009)
  5. facing west. (thing 2010)
  6. facing north-east. (thing 2011)
  7. facing north-west. (thing 2014)
  8. facing north-west. (thing 2015)
  9. facing south-west. (thing 2016)
  10. facing west. (thing 2017)
  11. facing north-east. (thing 2019)


Map data[edit]

Things 2037
Vertices 10905*
Linedefs 10164
Sidedefs 18333
Sectors 1964
* The vertex count without the effect of node building is 8461.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

The level was originally designed for the Secret Santa Imitation project led by Brian Knox (Snakes), in which mappers would be assigned to another mapper, and have to make a level in the style of the mapper they were assigned to. Tropiano decided to emulate the style of Chris Kassap (lupinx-Kassman).


See also[edit]


External links[edit]