This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Forsaken Overlook is a single-level PWAD for Doom II using a Boom-compatible port. It was designed by Matt Tropiano (MTrop) and uses the music track "Fallen Sun" by James Paddock (Jimmy). The par time defined in MAPINFO is 30:00.
Forsaken Overlook was released in 2013 and received one of the 20th Annual Cacowards that year.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Climb up at the western end making a pass past the door to the lion switch. Using it lowers the bars you see to the southwest. Instead of moving past them, stay on them and when they rise, get on the higher ledge. Open the column at the middle to get through it, then open the next column at the middle to reach a soul sphere. (sector 721)
- At the northwest fortress, head all the way up to the southwest corner and press on a wall a few feet from the torch on the south wall. You will find health bonuses and ammo. (sector 1631)
- After you get the blue key, return to the outdoor courtyard using the nearby blue door to leave the northwest fortress. Now head back across the rocks at the southwest end of this courtyard, but instead of heading to the area below, jump to a lone rock on the west side. From there, keep jumping across rocks going north until you reach the northwest corner, which is just outside the northwest fortress. Enter the alcove to collect a backpack. (sector 1825)
- At the easternmost island, climb the rocks and jump across to the northern half. Go east a bit, then turn south and climb the rocks. Jump back south across to the rocks on the south side and then move around to get the megaarmor. (sector 816)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on December 6, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains eleven spawn points:
- facing north-east. (thing 2003)
- facing south-east. (thing 2007)
- facing south-west. (thing 2008)
- facing north-east. (thing 2009)
- facing west. (thing 2010)
- facing north-east. (thing 2011)
- facing north-west. (thing 2014)
- facing north-west. (thing 2015)
- facing south-west. (thing 2016)
- facing west. (thing 2017)
- facing north-east. (thing 2019)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 8461.
This level contains the following numbers of things per skill level:
|
Cooperative
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
11 |
31 |
29
|
Shotgun guy |
14 |
34 |
31
|
Heavy weapon dude |
6 |
13 |
48
|
Imp |
159 |
174 |
158
|
Lost soul |
4 |
14 |
27
|
Demon |
34 |
38 |
37
|
Spectre |
1 |
2 |
2
|
Revenant |
11 |
30 |
47
|
Cacodemon |
17 |
29 |
31
|
Pain elemental |
1 |
2 |
9
|
Hell knight |
22 |
16 |
13
|
Baron of Hell |
0 |
1 |
1
|
Arachnotron |
7 |
17 |
20
|
Mancubus |
3 |
18 |
24
|
Arch-vile |
1 |
8 |
13
|
Cyberdemon |
6 |
7 |
7
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
2
|
Super shotgun |
1
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
63
|
Box of bullets |
18 |
19 |
25
|
4 shotgun shells |
97 |
97 |
95
|
Box of shotgun shells |
23 |
26 |
31
|
Rocket |
39
|
Box of rockets |
33 |
34 |
38
|
Energy cell |
27
|
Energy cell pack |
16
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
57
|
Medikit |
38
|
Armor |
4
|
Megaarmor |
2
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
151
|
Health bonus |
160
|
Supercharge |
2
|
Megasphere |
1
|
Backpack |
1
|
Berserk |
2
|
Invulnerability |
2 |
0 |
0
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Red skull key |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Teleport landing |
23
|
Voodoo doll |
3
|
|
Deathmatch
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
11 |
31 |
29
|
Shotgun guy |
14 |
34 |
31
|
Heavy weapon dude |
6 |
13 |
48
|
Imp |
159 |
174 |
158
|
Lost soul |
4 |
14 |
27
|
Demon |
34 |
38 |
37
|
Spectre |
1 |
2 |
2
|
Revenant |
11 |
30 |
47
|
Cacodemon |
17 |
29 |
31
|
Pain elemental |
1 |
2 |
9
|
Hell knight |
22 |
16 |
13
|
Baron of Hell |
0 |
1 |
1
|
Arachnotron |
7 |
17 |
20
|
Mancubus |
3 |
18 |
24
|
Arch-vile |
1 |
8 |
13
|
Cyberdemon |
5
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
3
|
Super shotgun |
1
|
Chaingun |
3
|
Rocket launcher |
1
|
Plasma gun |
2
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
37
|
Box of bullets |
10
|
4 shotgun shells |
60 |
60 |
58
|
Box of shotgun shells |
8 |
8 |
9
|
Rocket |
27
|
Box of rockets |
10
|
Energy cell |
23
|
Energy cell pack |
8
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
57
|
Medikit |
32
|
Armor |
5
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
145
|
Health bonus |
160
|
Supercharge |
1
|
Megasphere |
1
|
Backpack |
2
|
Berserk |
3
|
Invulnerability |
1 |
0 |
0
|
Partial invisibility |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Deathmatch start |
11
|
Teleport landing |
23
|
|
Technical information[edit]
Inspiration and development[edit]
The level was originally designed for the Secret Santa Imitation project led by Brian Knox (Snakes), in which mappers would be assigned to another mapper, and have to make a level in the style of the mapper they were assigned to. Tropiano decided to emulate the style of Chris Kassap (lupinx-Kassman).
See also[edit]
Sources[edit]
External links[edit]