Fort 1

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Fort 1
Title screen
Author Martin Mirejovsky
Port Vanilla Doom
IWAD Doom II
Year 2002
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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Fort 1 is a single-level vanilla-compatible PWAD for Doom II, designed by Martin Mirejovsky (Duke) in July 2002, but uploaded to the /idgames archive in December 2005 by Graham Burgess (Grazza) thanks to Adolf Vojta (Gusta) securing permission for its preservation. The level is themed around a sprawling techbase map style with a semi-realistic layout that tries to replicate an underground military base, with a hangar bay and a surface exit.

Walkthrough[edit]

Map of Fort 1
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 2, 2025.

Statistics[edit]

Map data[edit]

Things 581
Vertices 1523*
Linedefs 1742
Sidedefs 2526
Sectors 348
* The vertex count without the effect of node building is 1357.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]