This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Fort Scar is a single-level PWAD for Doom II. It was designed by Capone and released in 1997.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
There are no official secrets on this map.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos[edit]
Style |
Time |
Player |
Date |
File |
Notes
|
|
|
|
|
|
|
Deathmatch[edit]
Player spawns[edit]
This level contains ten spawn points:
- facing south-west. (thing 34)
- facing south-east. (thing 35)
- facing north-east. (thing 36)
- facing north-west. (thing 37)
- facing south. (thing 38)
- facing north. (thing 39)
- facing south-east. (thing 269)
- facing north-east. (thing 270)
- facing north-west. (thing 271)
- facing south-west. (thing 272)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 631.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
0 |
50 |
18
|
Shotgun guy |
42 |
18 |
2
|
Heavy weapon dude |
0 |
0 |
42
|
Imp |
20 |
28 |
0
|
Demon |
4 |
8 |
0
|
Spectre |
0 |
0 |
8
|
Revenant |
0 |
4 |
8
|
Cacodemon |
0 |
2 |
4
|
Pain elemental |
0 |
0 |
2
|
Hell knight |
2 |
0 |
0
|
Baron of Hell |
0 |
1 |
2
|
Arachnotron |
1 |
2 |
16
|
Mancubus |
1 |
2 |
0
|
Arch-vile |
0 |
0 |
1
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Super shotgun |
2
|
Chaingun |
2
|
Rocket launcher |
1
|
Plasma gun |
2
|
Ammunition |
1-2 |
3 |
4-5
|
Box of bullets |
4
|
Box of shotgun shells |
23
|
Box of rockets |
10
|
Energy cell pack |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Medikit |
4
|
Items |
1-2 |
3 |
4-5
|
Supercharge |
1
|
Megasphere |
1
|
Backpack |
2
|
Berserk |
1
|
Invulnerability |
1
|
Partial invisibility |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
10
|
Teleport landing |
4
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]