Fortress of Doom

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Fortress of Doom
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Author Rylan Hilman
Port Vanilla Doom
IWAD Doom II
Year 1994
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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Fortress of Doom is a single-level PWAD for Doom II. It was designed by Rylan Hilman in 1994.

Walkthrough[edit]

Map of Fortress of Doom
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing south-west. (thing 34)
  2. facing south-east. (thing 35)
  3. facing north-east. (thing 36)
  4. facing north-west. (thing 37)
  5. facing south. (thing 38)
  6. facing north. (thing 39)
  7. facing south-east. (thing 269)
  8. facing north-east. (thing 270)
  9. facing north-west. (thing 271)
  10. facing south-west. (thing 272)

Statistics[edit]

Map data[edit]

Things 318
Vertices 567*
Linedefs 675
Sidedefs 1222
Sectors 151
* The vertex count without the effect of node building is 534.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]