The Foundry is a level in Doom (2016). It is an integrated steel mill and as such is filled with hazardous molten liquid metal. The Praetor suit does not offer sufficient protection from the heat if the player comes in contact with the metal, and so it must be avoided. The third mission, Meltdown, takes place here after VEGA alerts the Doom marine and Dr. Samuel Hayden that the demons have shut down the cooling turbines and could cause a catastrophic explosion to occur. The plasma rifle is introduced in this level.
The Foundry is the primary processing location for heavy elements mined from areas surrounding the UAC Mars Base, including the Argent Fracture. Elements processed here, in particular transitional metals and noble gasses, are required for refinement of Argent plasma. The Foundry is a high risk area due to volatile materials and high-temperature metals, so workers assigned to it are given regular "med-checks."
As of 2146, employees exposed to hazardous materials began being sent to the Lazarus Labs for "cleansing," "re-education," and in some cases reintegration. This is stated to have resulted in a dramatic drop in official casualties.
Mission 03: Meltdown
- Stop the Meltdown
- Destroy the Gore Nests (4)
- Activate the cooling turbine
- Investigate the signal
- Shut down the Argent Tower
- Three Possessed, One Barrel
- Kill three of the possessed with one explosive barrel.
- Curb Stomp
- Perform three "Death from Above" glory kills on Possessed soldiers (attack from above).
- Quite the Collector
- Find 2 collectibles.
|Combat support drones||1|
|Picture||Name||Unlocks model||How to find|
|Prototypeguy||Plasma rifle||Shortly after entering the yellow key door and finding the Samuel Hayden datapad, you will enter a long room with a stalled conveyor belt which has several crates on it. One of these crates is open and can be jumped inside, and when doing so, you will find Prototypeguy at the bottom.|
|Vaultguy||Possessed engineer||After collecting the yellow key card from the first dead captain, note that there is a railing along the walkway back to the right with molten metal on the other side. Carefully look over the railing in the middle and you will find a safe area to which you can jump down. Do so, and face back toward the railing, and you will see Vaultguy hidden underneath the walkway above.|
While not listed as a mission objective, a blue access key and severed hand are required to access the locations of the gore nests and to the cooling turbine.
At QuakeCon 2016, producer Marty Stratton displayed a beta version of the level on a much earlier build of what was still considered id Tech 5, and mentioned that this level began as part of the original Doom 4 concept which was abandoned and rebooted. While undergoing massive revisions during the re-development of the game and being greatly expanded into its final, vastly non-linear layout in the process, this makes it one of the largest known surviving relics from the previous concept.
- Bethesda (2 September 2016). "QuakeCon - Bringers of DOOM." YouTube. Retrieved 10 April 2017.
|Levels from Doom (2016)|
|Single player:||Site 03 • Resource Operations • Foundry • Argent Facility • Argent Energy Tower • Kadingir Sanctum • Argent Facility (Destroyed) • Advanced Research Complex • Lazarus Labs • Titan's Realm • Necropolis • VEGA Central Processing • Argent D'Nur|
|Multiplayer:||Argent Breach • Beneath • Boneyard • Cataclysm • Chasm • Disposal • Empyrian • Excavation • Heatwave • Helix • Infernal • Molten • Offering • Orbital • Outbreak • Perdition • Ritual • Sacrilegious|
|Classic levels:||Hangar • Nuclear Plant • Toxin Refinery • Command Control • Phobos Lab • Phobos Anomaly • Halls of the Damned • Tower of Babel • Slough of Despair • Pandemonium • House of Pain • Entryway • Underhalls|
|Rune trials:||Rune trial arena • Rune trial passage • Rune trial temple|