Foursite

From DoomWiki.org

Foursite
One of the large techbase rooms in the level.One of the large techbase rooms in the level.
Author Ben Mansell
Port Boom-compatible
IWAD Doom II
Year 2016
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Foursite is a single-level PWAD for Doom II and a limit removing source port. It was designed by Ben Mansell (Bauul) and uses the music track "Demons on the Prey" from Doom by Bobby Prince.

Walkthrough[edit]

Map of Foursite
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the western area with the sewers, open the wall behind the green armor in the northernmost corridor for a teleporter to a soul sphere. (sector 903)
  2. In the dark water area at the southwest part of the map with the octagon-shaped walls, go to the southwest end and find the wall with the electricity symbol on it. Use it to find a berserk pack. (sector 1520)
  3. Return to the sewers once you have the blue key and go to the southwest end. Open the blue door to find boxes of rockets and a rocket launcher. (sector 7846)
  4. At the eastern section of the map with bridges over the nukage, get past the hall with demons to the ledge with green torches. Head left and through the slimefall to find a soul sphere. (sector 3135)
  5. As you go through the prison areas at the south end of the map, you will eventually reach a destroyed prison cell which connects the two prison areas together. There is some tarp in the east wall of this cell that you can go through. Do so to find a green armor. (sector 3729)
  6. Once you have the red key, return to the area with large bridges at the southeast end of the map and fall down to the west at the entrance. Open the red door to find a BFG9000 and energy cell packs. (sector 4047)
  7. After you get the yellow key, go back to the dark water area mentioned in Secret #2 and open the yellow door to the southeast. You will find a plasma gun and energy cell packs. (sector 1633)
  8. In the maze-like section of the northeast area, get to the northeast part of the maze and you will find a small round room with a cacodemon inside. Take the northeast corridor in this room, then head south and through the hanging body to find a soul sphere. (sector 7852)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 6, 2021.

Statistics[edit]

Map data[edit]

Things 4941
Vertices 42258*
Linedefs 38771
Sidedefs 36482
Sectors 8835
* The vertex count without the effect of node building is 31984.

Things[edit]

This level contains the following numbers of things per skill level:

Single-player
Monsters 1-2 3 4-5
Zombieman 50 76 101
Shotgun guy 20 44 75
Heavy weapon dude 8 20 30
Imp 137 222 289
Lost soul 52 91 121
Demon 73 129 189
Spectre 38 68 99
Revenant 6 12 20
Cacodemon 9 15 24
Pain elemental 6 10 14
Hell knight 21 33 43
Baron of Hell 2 2 4
Arachnotron 2
Mancubus 11 18 31
Arch-vile 2 3 4
Spiderdemon 1
Cyberdemon 1 2 4
Weapons 1-2 3 4-5
Chainsaw 2
Shotgun 2
Super shotgun 2
Chaingun 1
Rocket launcher 4
Plasma gun 2
BFG9000 1
Ammunition 1-2 3 4-5
Clip 90
Box of bullets 95 95 96
4 shotgun shells 217 225 226
Box of shotgun shells 56 57 57
Rocket 81
Box of rockets 22
Energy cell 23
Energy cell pack 13
Health & Armor 1-2 3 4-5
Stimpack 126 131 131
Medikit 85 87 79
Armor 20 21 20
Megaarmor 3 1 1
Items 1-2 3 4-5
Armor bonus 184 175 175
Health bonus 190
Supercharge 3
Backpack 1
Berserk 2
Invulnerability 1
Keys 1-2 3 4-5
Blue keycard 1
Red keycard 1
Yellow keycard 1
Miscellaneous 1-2 3 4-5
Exploding barrel 22
Teleport landing 65 65 66

Technical information[edit]

Inspiration and development[edit]

As Mansell's first Doom release and taking some 200-300 hours to create, Foursite received a fair amount of attention in the mainstream gaming press.[1][2][3][4][5][6][7]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]

References[edit]

  1. Jeffrey Matulef (19 October 2016). "Doom 2 Modder Spends 300 Hours Making a Three-Hour Level." Eurogamer. Retrieved 20 August 2019.
  2. Adam Smith (19 October 2016). "WAD The Hell: Foursite Is A Three-Hour Doom Level." Rock Paper Shotgun. Retrieved 20 August 2019.
  3. Zack Zweizen (24 October 2016). "One Doom Fan, 300 Hours, and One Gargantuan Level." Kill Screen. Retrieved 20 August 2019.
  4. Emanuel Maiberg (19 October 2016). "It Took 300 Hours to Build This Incredible ‘Doom’ Map." Vice Motherboard. Retrieved 20 August 2019.
  5. Joe Donnelly (19 October 2016). "This three-hour Doom 2 level took 300 hours to build." PC Gamer. Retrieved 20 August 2019.
  6. Paul Linfor (26 October 2016). "Foursite: A Doom level 12 years in the making." Nerd Reactor. Retrieved 20 August 2019.
  7. Mick Joest (26 October 2016). "DOOM 2 Modder Spends 300 Hours Crafting Cool Level." Geek Tyrant. Retrieved 20 August 2019.