From A Dream
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From A Dream | |
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Author | Malcolm Sailor |
Port | Vanilla Doom |
IWAD | Doom II |
Year | 1995 |
Link | Doomworld/idgames |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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From A Dream is a single-level PWAD for Doom II. It was designed by Malcolm Sailor in 1995 and released as part of his DS-61-3 collection.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
There are no official secrets on this map.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on December 6, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains seven spawn points:
- facing east. (thing 90)
- facing north. (thing 96)
- facing west. (thing 97)
- facing west. (thing 98)
- facing south-west. (thing 99)
- facing north-west. (thing 100)
- facing east. (thing 101)
Statistics[edit]
Map data[edit]
Things | 115 |
Vertices | 239* |
Linedefs | 233 |
Sidedefs | 337 |
Sectors | 34 |
Things[edit]
This level contains the following numbers of things per skill level:
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