From A Dream

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From A Dream
Add a screenshot and caption
Author Malcolm Sailor
Port Vanilla Doom
IWAD Doom II
Year 1995
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

From A Dream is a single-level PWAD for Doom II. It was designed by Malcolm Sailor in 1995 and released as part of his DS-61-3 collection.

Walkthrough[edit]

Map of From A Dream
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing east. (thing 90)
  2. facing north. (thing 96)
  3. facing west. (thing 97)
  4. facing west. (thing 98)
  5. facing south-west. (thing 99)
  6. facing north-west. (thing 100)
  7. facing east. (thing 101)

Statistics[edit]

Map data[edit]

Things 115
Vertices 239*
Linedefs 233
Sidedefs 337
Sectors 34
* The vertex count without the effect of node building is 202.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]