Fusion

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Fusion
Codebase MBF
Developer(s) David Wood
Development status Discontinued
Written in C
Target platform DOS
License GPLv2+

Fusion is a source port created by David Wood and hosted by Len Pitre. It is derived from MBF. Its first and last version, 1.0, was finished in 2000 but delayed until 2002 to be released.

Features[edit]

  • Boom and MBF features
  • Jumping
  • Variable gravity
  • Several new things
  • Several new codepointers
  • Hundreds of dummy frames for use in DeHackEd
  • Custom transparency tables for each standard MBF actor (each has a hardcoded lump name for an associated table)

Legacy[edit]

Fusion aimed at providing modders with additional features through additions to DeHackEd and BEX. It remained mostly obscure and practically no maps were created making use of Fusion's exclusive additions.

The DEHEXTRA standard can be considered a spiritual successor to the ideas featured in Fusion, boasting support for Doom Retro, Crispy Doom, Eternity Engine, GZDoom and PrBoom+ (UMAPINFO branch by Graf Zahl).

ColdFusion[edit]

ColdFusion
Codebase Fusion
Developer(s) Adam Bilbrough (Gibbon)
Development status Inactive
Written in C
Target platform Windows
License GPLv3+

On April 27, 2023, Adam Bilbrough (Gibbon) released[1] ColdFusion, a port of the Fusion codebase to the SDL2 library, making it possible to be ported to multiple operating systems. Due to the original release being left unfinished, ColdFusion's goal is to complete the port with its intended features.

External links[edit]

References[edit]

  1. Redneckerz (27 April 2023). Coldfusion: The MBF-derived enigma goes into the modern age. Doomworld forums. Retrieved 27 July 2024.


Source code genealogy
Based on Name Base for
MBF Fusion ColdFusion
Fusion ColdFusion None