Fusion
From DoomWiki.org
Fusion | |
Codebase | MBF |
---|---|
Developer(s) | David Wood |
Development status | Discontinued |
Written in | C |
Target platform | DOS |
License | GPLv2+ |
Fusion is a source port created by David Wood and hosted by Len Pitre. It is derived from MBF. Its first and last version, 1.0, was finished in 2000 but delayed until 2002 to be released.
Features[edit]
- Boom and MBF features
- Jumping
- Variable gravity
- Several new things
- Several new codepointers
- Hundreds of dummy frames for use in DeHackEd
- Custom transparency tables for each standard MBF actor (each has a hardcoded lump name for an associated table)
Legacy[edit]
Fusion aimed at providing modders with additional features through additions to DeHackEd and BEX. It remained mostly obscure and practically no maps were created making use of Fusion's exclusive additions.
The DEHEXTRA standard can be considered a spiritual successor to the ideas featured in Fusion, boasting support for Doom Retro, Crispy Doom, Eternity Engine, GZDoom and PrBoom+ (UMAPINFO branch by Graf Zahl).
ColdFusion[edit]
ColdFusion | |
Codebase | Fusion |
---|---|
Developer(s) | Adam Bilbrough (Gibbon) |
Development status | Inactive |
Written in | C |
Target platform | Windows |
License | GPLv3+ |
On April 27, 2023, Adam Bilbrough (Gibbon) released[1] ColdFusion, a port of the Fusion codebase to the SDL2 library, making it possible to be ported to multiple operating systems. Due to the original release being left unfinished, ColdFusion's goal is to complete the port with its intended features.
External links[edit]
References[edit]
- ↑ Redneckerz (27 April 2023). Coldfusion: The MBF-derived enigma goes into the modern age. Doomworld forums. Retrieved 27 July 2024.
Source code genealogy | ||
---|---|---|
Based on | Name | Base for |
MBF | Fusion | ColdFusion |
Fusion | ColdFusion | None |